Hi Robert,
thanks for the tip.
I didn't realize that osg had a new site.
I just compiled osg-3.2 but now it won't even load pngs.
GraphicsContext::setWindowingSystemInterface() 0x102914e90 0x10057eea8
itr='/Users/paulo/usr/lib'
FindFileInPath() : trying
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On 08/02/2013 05:21 PM, Paul Martz wrote:
There was some development in osgBullet for grappling with a data
glove and hand model. Without haptics, the user had no feedback
over how tightly the objects were grasped, and Bullet had
difficulty
Hi Robert,
you are right, question is not clear... probably I need holidays ;-)
I need to render (overlay) standard QT widgets in 2D over the OSG 3d view.
One solution is using osgWidget as you suggested.
I implemented a OSG 3d view as a class that inherits from CompositeViewer and
QWidget.
In
Ok, let me make a small update,
I was able to get osg-3.2 to load the example image using the code in
attach.
I can't be precise in what worked, but I guess updating libpng helped.
Now it output:
0 0 0 0
0 0 0 1
0 128 128 2
64 128 191 4
64 128 191 8
64 128 191 16
64 128 191 32
64 128 191 64
64
Hi
I have generated a png image from GDAL with no_data values to set the black
color to transparant with this command line:
gdal_translate.exe --a_nodata 0 -of PNG -ot byte thumbnail.png
thumbnail_no_data.png
the image is loaded correctly in any viewer (Windows , photoshop...)
BUT when I
Yes, osgBullet does have a collision-only library.
I just wanted to provide additional information, as the O.P. seemed unaware
of osgBullet and what had already been done there.
On Sat, Aug 3, 2013 at 3:35 AM, Jan Ciger jan.ci...@gmail.com wrote:
I think that what Robert meant was to simply
Thanks Farshid. Camera::setRenderingCache() is the secret sauce. It
works perfectly now. I hadn't come across that function yet, so I
don't know if I ever would have found it.
--
Terry Welsh
www.reallyslick.com
Hi Terry,
I use osg::Camera objects to render FBOs that are the same size as the
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