Hi.
I'm having the problem understanding the multipass rendering of the simple
water effect as seen in here:
https://github.com/xarray/osgRecipes/blob/master/cookbook/chapter6/ch06_08/simple_water.cpp
The example contains:
* scene (airplane);
* RTT camera (renders reversed scene to texture);
* wate
Hi,
> but I can't really afford the per-frame cost
On modern GPU, the per-frame cost is near zero with reasonable scenes. (not a
full 3d scene of 1+ objects like in video games).
The heavy cost is paid when you actually download some data from GPU to read
back, but you can do that only o
That would work, but I can't really afford the per-frame cost - I'm trying
to only pay for picking when it's actually being used (in which case a
pretty high lag is fine). Maybe I should be asking this differently -
what's the best way to render one frame of a small portion of my scene
graph off sc
Hello,
I have an osg::ProxyNode model that I change the material on then I try to
update the file itself so that next time I run the program the changes persist.
If I save it to my_model.osgb then the next time I go to open it
osgDB::readNodeFile locks up trying to read the file, however if I s
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