[osg-users] truning OSG into OpenGL language

2013-12-17 Thread Kim JongBum
hi. i implemented an application by using OSG. But i wonder that is it possible to turn OSG into OpenGL language? is there easy way or a program to do it? thanks in advance -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57706#57706 ___

[osg-users] Primitive colors overwriting textured quad

2013-12-17 Thread Nick Modly
Hi, I have a simple scene where I create a textured quad, and then add some simple objects to it (spheres, lines, etc). Using the ubuntu distro OSG (3.0.0 I believe), this was working fine. When I upgraded to 3.3.0, adding the new objects now seems to overwrite the colors in the texture - for e

Re: [osg-users] Using the OSG Max Exporter Plugin - Biped Animation

2013-12-17 Thread Farshid Lashkari
Hi Dominik, The max exporter does not currently support character animations. It's been requested a few times though. My schedule is mostly free this week, so I will spend some time looking into it. I don't have much experience with the osgAnimation library though. I'm hoping there is a straightfo

Re: [osg-users] [vpb] osgdem crash

2013-12-17 Thread Veneree
Hi Jason, OsgEarth needs osgQT to work and I just achieved to build osg with osgQT. I hope to build osgEarth successfully now. I think I was also lost for GDAL and need to choose the right one to be installed. May I ask you which one did you use ? I wanted to start with VPB as there are examples

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2013-12-17 Thread Tony Vasile
Is the code for the cover available? It doesn't appear to be in any of the chapters. Best regards, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57702#57702 ___ osg-users mailing list osg-user

[osg-users] Custom shaders in osgShadow

2013-12-17 Thread Paul Cooper
I'm currently working on using custom shaders for osgShadow. Just would like to know how to set uniforms i.e if I need to do something like this: osg::ref_ptr stateset = shadowed->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(4, textureNormal); stateset->addUniform(new osg::Uniform(

Re: [osg-users] Feedback 3.2.1-rc1 release.

2013-12-17 Thread Glenn Waldron
Robert, Regarding 3.2.1, we discussed this CompositeViewer regression issue a while back: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg63635.html http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/81836 I have stepped through the code myself but have not been