hi.
i implemented an application by using OSG.
But i wonder that is it possible to turn OSG into OpenGL language?
is there easy way or a program to do it?
thanks in advance
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Hi,
I have a simple scene where I create a textured quad, and then add some simple
objects to it (spheres, lines, etc). Using the ubuntu distro OSG (3.0.0 I
believe), this was working fine. When I upgraded to 3.3.0, adding the new
objects now seems to overwrite the colors in the texture - for e
Hi Dominik,
The max exporter does not currently support character animations. It's been
requested a few times though. My schedule is mostly free this week, so I
will spend some time looking into it. I don't have much experience with
the osgAnimation library though. I'm hoping there is a straightfo
Hi Jason,
OsgEarth needs osgQT to work and I just achieved to build osg with osgQT. I
hope to build osgEarth successfully now. I think I was also lost for GDAL and
need to choose the right one to be installed. May I ask you which one did you
use ? I wanted to start with VPB as there are examples
Is the code for the cover available? It doesn't appear to be in any of the
chapters.
Best regards,
Tony
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I'm currently working on using custom shaders for osgShadow. Just would
like to know how to set uniforms i.e if I need to do something like this:
osg::ref_ptr stateset = shadowed->getOrCreateStateSet();
stateset->setTextureAttributeAndModes(4, textureNormal);
stateset->addUniform(new osg::Uniform(
Robert,
Regarding 3.2.1, we discussed this CompositeViewer regression issue a while
back:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg63635.html
http://permalink.gmane.org/gmane.comp.graphics.openscenegraph.user/81836
I have stepped through the code myself but have not been
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