Re: [osg-users] View::setCameraManipulator

2014-03-11 Thread Robert Osfield
HI Gianni, The root node of scene graph is passed onto the CameraManipulator by the Viewer in setCameraManipulator() and setSceneData() to ensure that the CameraManipulator's know what the root node is so can account for it when doing calculations on home position etc. Reading between the lines I

Re: [osg-users] View::setCameraManipulator

2014-03-11 Thread Gianni Ambrosio
Hi, is there a place where to submit a change request for this code? Regards, Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58561#58561 ___ osg-users mailing list osg-users@lists.openscenegra

Re: [osg-users] Openscenegraph iOS Development

2014-03-11 Thread Stephan Maximilian Huber
hi sebastian, good to hear its’ working on your end. There’s a simple iOS example, you’ll have to enable BUILD_OSG_EXAMPLES in cmake / build-script. cheers, Stephan Am 11.03.2014 um 10:52 schrieb Sebastian Messerschmidt : > And again, > > cleaning the project and rebuilding it came up with

Re: [osg-users] Openscenegraph iOS Development

2014-03-11 Thread Sebastian Messerschmidt
And again, cleaning the project and rebuilding it came up with a clean build. Thank you so much. :-) Now I need to build a small project using it. Cheers Sebastian Hi Stephan, You build script helped to move one step further. At least the "device" target built. So now I'm going to check why

Re: [osg-users] Openscenegraph iOS Development

2014-03-11 Thread Sebastian Messerschmidt
Hi Stephan, You build script helped to move one step further. At least the "device" target built. So now I'm going to check why the simulator failed. Btw: Is there some simple test program to check if the thing is running? HI, osg should work with SDK 7.0 (it does work on my end) Make sure