Hi Robert,
Aha ok, I see. I thought that 3.2.1 was new enough to give it a try. I
see the included sources now in the trunk... Obviously my trunk copy was
not recent enough to notice it earlier.
I did a few tests and only from rev 14114 ("From Stephan Huber, fix for
building lua plugin from
HI Sergey,
It's worthwhile thinking about the concepts and how they map to classes.
The View(er) class "is a" View, rather than "has a" View. The Viewer
class is special case just for handling a single View and makes it
easy as possible to just set up viewer with a single View of a single
Scene.
Hi Robert,
I fixed the problem. It is rather obvious, that the compiler/linker
barks here.
The macro DECLARE_TYPE(A,B) in PropertyInterface will create explicit
specialization of the getTypeEnum and GetTypeString function templates
which will be seen multiple times by the linker in different c
Hi,
when I am starting osg based image display, glxgears any other gl related
applications I am getting these errors.
I was wondering, since this problem started coming last two weeks, earleir it
was good.
And the problem is not consistent, some times it is executing fine, some times
it is gi
HI Tirupathi,
It sounds very much like the OpenGL driver that you have installed is
causing the problem. Perhaps a recent update to it has introduced the
problem.
What hardware/OS/OpenGl drivers are you using?
Robert.
On 24 April 2014 07:11, tirupathi reddy wrote:
> Hi,
>
> when I am starting
Hi All,
I've now merged Sebastian's fix.
Cheers,
Robert.
On 30 April 2014 10:10, Sebastian Messerschmidt
wrote:
> Hi Robert,
>
> I fixed the problem. It is rather obvious, that the compiler/linker barks
> here.
> The macro DECLARE_TYPE(A,B) in PropertyInterface will create explicit
> specializa
Hi All,
I have just checked in a renamed of the new automatically configured
header from include/osg/OpenGL to include/osg/GL with it replacing the
old hand written GL header. An svn update will provide this change.
Hopefully everything should just work, but if it doesn't let me know
and I'll tr
Hi Remy,
same issue here.
My config is osg 3.2.0, qt 5.3-beta, all built 32bit with VS2013.
I had to use the patched version of CMake provided here:
https://groups.google.com/forum/#!msg/osg-users/LoSdfK9pyOU/SOg9N1V1xXsJ
and manually add the include file that you mention (thx!)
Ricky
On Sun,
In case anyone comes across this, I ended up solving the problem by subclassing
the InteractiveImageHandler, QWidgetImage, and QGraphicsViewAdapter.
I had to get the InteractiveImageHandler to do the right coordinate projection
for the the clicks, and I had to get the QWidgetImage and QGraphicsV
Hi,
I'm working on a zoom/magnifying lens feature, that I am implementing using
RTT. I'm setting up a slave camera to the main view and rendering to a texture,
which I place on a quad on the HUD. I've got a few questions:
1. Whats the best way to move the slave camera to magnify different areas
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