Hi,
I know that, but when I debug my app, render will call
getOrCreateGLBufferObject() with new contextID without knowledge of sharing
context and creates new VBO.
Thank you!
Cheers,
Filip
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60246#602
Hi Alistair,
Great work,before we used a GLES Modified SDL+ANGLE to let OSG run in
directx mode.
zhuwan
07,11,2014
在2014-7-10 21:16:25,"Alistair Baxter" 写道: -原始邮件-
发件人: "Alistair Baxter"
发送时间: 2014-7-10 21:16:25
收件人: "OpenSceneGraph Users"
主题: [osg-users] OpenSceneGraph usin
Ahoj Filip,
yes, you can have shared context among viewers. Have a look
at osg::GraphicsContext::Traits, there is a sharedContext member you can
set. osgcompositeviewer example shows you how to set up a viewer from traits
Nick
On Thu, Jul 10, 2014 at 5:12 PM, Filip Arlet wrote:
> Hi,
>
> I ha
Fascinating work, Alistair.
We've done similar hacks on em,bedded devices with EGL where we created a
context in EGL ourselves and used GraphicsWindowEmbedded (not with Qt
necessarily though).
On Thu, Jul 10, 2014 at 7:16 AM, Alistair Baxter wrote:
> We have been developing a cross-platform t
Hi,
I have on big VBO rendered in multiple windows and osg (v 3.0.1) creates new
glBuffers for each, not shares them. I thought when two contexts are shared, I
dont need to recreate VBO again. Its a feature ? What can I do about it ? Its
posible to use osg with one context and multiple windows
See patches in my repo:
https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-osgocean-svn
Regards,
Alexey.
10 июля 2014 г., в 19:08, Dario Minieri написал(а):
> Hi,
>
> I'm trying to compile osgOcean lib and examples under windows with mingw32.
> The library compile fine but I hav
Hi,
I'm trying to compile osgOcean lib and examples under windows with mingw32. The
library compile fine but I have a link fail for exe example. The error is the
next:
Linking CXX executable ../../bin/oceanExample.exe
CMakeFiles/oceanExample.dir/objects.a(Scene.cpp.obj):Scene.cpp:(.text+0xb34
We have been developing a cross-platform tablet app using Qt Quick integrated
with OpenSceneGraph in a similar way to that described here:
http://qt-project.org/forums/viewthread/31277
Qt 5 is available set up to use both desktop OpenGL and Google's ANGLE wrapper
for Direct3D ( https://code.goo
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