Ok. I think I will definitely give it a try and see.
Thanks again !!!
Cheers,
Nick
On Fri, Sep 19, 2014 at 12:40 PM, Robert Osfield
wrote:
> Hi Nick,
>
> On 19 September 2014 11:29, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Robert,
>>
>> thanks a lot for the detaile
Hi Nick,
On 19 September 2014 11:29, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Robert,
>
> thanks a lot for the detailed info. I was following the user list but was
> somehow moving the upgrade to the latest from the trunk to some better
> days, and these days are now :-).
Hi Robert,
thanks a lot for the detailed info. I was following the user list but was
somehow moving the upgrade to the latest from the trunk to some better
days, and these days are now :-).
I understand now the changes, just reading the code now and comparing it to
some older version. I have anot
Hi,
has anybody been able to generate the documentation with doxygen version
1.8.8 (latest)? I get at most a menu with the list of source headers,
but no class nor member information, as happened before.
I'm thinking that something could have been changed in this new doxygen
release, but I canno
HI Nick,
On 19 September 2014 10:47, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> yes, that is it. In very brief. Any clue what is making now osg::Geometry
> faster, what is the story behind?
>
The changes to osg::Geometry in 3.2 relate to removal of the code paths
that handle t
Thanks Wojtek,
yes, that is it. In very brief. Any clue what is making now osg::Geometry
faster, what is the story behind?
Thanks again!
Nick
On Fri, Sep 19, 2014 at 11:43 AM, Wojciech Lewandowski <
w.p.lewandow...@gmail.com> wrote:
> Hi Trajce,
>
> I spent good time to go through the archive
Hi Trajce,
I spent good time to go through the archive looking for the announcement
> from Robert from time ago about the changes in osg::Geometry with no luck.
> And I don't mean the last one that now it is a regular osg::Node, but was
> something else, and I don't remember what was it.
I beli
dear all,
I just want to know, how dose osgautocapture work when in stereo mode, bucause
I need the left-eye and right-eye image at the same time.
left-eye rendering and right-eye rendering one by one may cuase problem, when
the scene meet callbak animatoin.
thanks.
whu___
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