Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread Alistair Baxter
Did you do the following? * Edit the osg::getGLExtensionFuncPtr function to load libgles2d.dll for debug builds I had that problem with Debug builds using gles2 on Windows, all of the opengl extension function pointers were set up wrongly because it was trying to read the release opengl

[osg-users] [OffScreen Rendering] limit camera frame rate

2014-09-30 Thread Julien Valentin
Hi, I'm doing a lot of offscreen renderings that are very expensive and not so important for the image to appears good. What would be the best way in order to limit the rendering framerate of these in order have more time for more important rendering? My idea was to override a geometry and

[osg-users] [Driver issue in osgVolume]

2014-09-30 Thread Julien Valentin
Hi, I recently update my Win32 Nvidia driver and it seams there's something broken with these: in osgVolume's fagment shaders Code: float num_iterations = ceil(length(te-t0)/SampleDensityValue); crash the driver when length tend toward 0 Haven't investigatin too much but replacing ceil by

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread Chris Hanson
everything in OSG was compiled successfully. I even compiled the projects one at a time. I'm not sure you understand. GLSL shaders are compiled at runtime by the OpenGL driver. If there are errors in your GLSL code, they won't show up until runtime, when the shader will fail to compile. OSG will

Re: [osg-users] [Driver issue in osgVolume]

2014-09-30 Thread Robert Osfield
Hi Julien, What version of the OSG are you using? What osgVolume options? Robert. On 30 September 2014 15:35, Julien Valentin julienvalenti...@gmail.com wrote: Hi, I recently update my Win32 Nvidia driver and it seams there's something broken with these: in osgVolume's fagment shaders

Re: [osg-users] [OffScreen Rendering] limit camera frame rate

2014-09-30 Thread Robert Osfield
Hi Julien, There are whole range of different ways to load balance, what route is best will depend entirely on the nature of your data and your requirements. All we know so far is that it's expensive, done off screeen and doesn't need to be high quality. The generality of the problems means we

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread joey pedroza
Hi Team, Yup your right I did not understand. Thanks for clearing that up. I will see what I can dig up and what errors I'm getting. My app does not have a command window so I need to figure out how to get all printouts to show up on my debug window. ... Thank you! Cheers, joey

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread Chris Hanson
Yup your right I did not understand. Thanks for clearing that up. I will see what I can dig up and what errors I'm getting. My app does not have a command window so I need to figure out how to get all printouts to show up on my debug window.

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-30 Thread joey pedroza
Hi, well I just had it run as a console and was able to see the output. But attached you can see what my output is. Seems to be stuck with Adding parent02869(Error) There is no context bound to the current thread. Thank you! Cheers, joey -- Read this topic online