Re: [osg-users] Full Screen Offset Problem

2014-11-11 Thread Voerman, L.
Just a fast suggestion: did you try: _graphicsWindow->setWindowDecoration(false); Regards, Laurens. On Tue, Nov 11, 2014 at 3:55 PM, Chris Hidden wrote: > Hello everyone > > Back with yet another problem. I've spent the better part of the day > trying to understand why but I can't seem to figur

Re: [osg-users] UpdateCallback Behavior: Debug vs Rlease

2014-11-11 Thread Chris Hidden
Cheers thank Robert! We did some further debugging and noticed that several booleans we were calling from the API were returning as magic numbers such as 4, 64 or 113. Not sure why yet but were looking into it. Either way not an OSG problem. Your always super quick to answer my questions Ro

Re: [osg-users] iOS : How to set a transparent background?

2014-11-11 Thread Liu Xiao
Hi, Finally I got the answer, for one thing: Code: // Init the Windata Variable that holds the handle for the Window to display OSG in. osg::ref_ptr windowData = new osgViewer::GraphicsWindowIOS::WindowData(self->osgView, osgViewer::GraphicsWindowIOS::WindowData::IGNORE_ORIENTATION, w

Re: [osg-users] GeometryTechnique race condition crash

2014-11-11 Thread Robert Osfield
On 11 November 2014 10:50, Robert Osfield wrote: > > Perhaps placing a small cache object map into the osgDB::Options structure > would be appropriate, this way loaders can query either the locally > assembled one or the main one in the osgDB::Registry. > > It all could get quite sticky if we are

Re: [osg-users] GeometryTechnique race condition crash

2014-11-11 Thread Robert Osfield
Hi Pjotr, On 11 November 2014 10:48, Pjotr Svetachov wrote: > That sounds good. You might even want to have a map > somewhere in there, then you can see which of the nodes are already in the > cache and do not need further post-processing. > Perhaps placing a small cache object map into the osg

Re: [osg-users] GeometryTechnique race condition crash

2014-11-11 Thread Pjotr Svetachov
That sounds good. You might even want to have a map somewhere in there, then you can see which of the nodes are already in the cache and do not need further post-processing. Cheers, Pjotr -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61571#61571

Re: [osg-users] GeometryTechnique race condition crash

2014-11-11 Thread Robert Osfield
Hi Pjotr, On 11 November 2014 10:30, Robert Osfield wrote: > On 11 November 2014 09:54, Pjotr Svetachov > wrote: > >> I have done some tests and it looks good so far. There is only one >> regression here and that is that proxy nodes that are set to load >> immediately are never looked up from t

Re: [osg-users] GeometryTechnique race condition crash

2014-11-11 Thread Robert Osfield
Hi Pjotr, On 11 November 2014 09:54, Pjotr Svetachov wrote: > I have done some tests and it looks good so far. There is only one > regression here and that is that proxy nodes that are set to load > immediately are never looked up from the cache ever. This actually is the > most common use case

Re: [osg-users] GeometryTechnique race condition crash

2014-11-11 Thread Pjotr Svetachov
I have done some tests and it looks good so far. There is only one regression here and that is that proxy nodes that are set to load immediately are never looked up from the cache ever. This actually is the most common use case for us for those types of nodes. In our program we by chance had th

Re: [osg-users] problem with Nvidia card

2014-11-11 Thread Gianni Ambrosio
In the not-working laptop, the device manager shows: image001.png My PC shows image002.png (in english). As you can see the terminology in german and english are different (Grafikkarte vs Display Adapters) BTW there is just one of "that" in image001.png (= the laptop). Regards, Gianni -