Hi,
I'm wondering whether shader storage buffer objects are available in OSG.
So far I've only looked at OSG 3.2.1. As far as I can tell this buffer object
is not available in this version, please correct me if I'm wrong.
Is there any plans in implementing it? If not, I might be interested in gi
Howdy all,
I tried building OpenSceneGraph 3.2.1 from source using CMake to generate an
Xcode project, and the following linker error occurred for the osgmultitouch
example. Has anyone seen this or know how to correct it?
Ld /Users/robert/Documents/inst/OpenSceneGraph-3.2.1/bin/osgmultitouchd
Nice one.
My plan at some point is to integrate this into an all singing all dancing
middlware tool to prep files for use in OSG (one day anyway), but nice to have
it somewhere being used and hopefully iron out any bugs in it.
Seem to remember the main problem at the moment is if you don't have
Hi Chris
I think FBX is a good way to go if you can, that was the pipeline I was working
on (I can't even remember why now), but essentially the difference is this.
OSGExp for 3DS Max exports animations as osg::AnimationPath, FBX plugin will
load them as osgAnimation::Animations (or whatever).
Hi, I know this an old post but i took your code Tomhog and turned it into a
small application with TinyXml that makes it a bit easier to setup and bake
multiple animation into an osgb file. Hope it helps someone!
https://github.com/CheezeCoder/OSGStuff[/url]
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Hey Sergey!
Yeah I had previously looked at that thread. I was hoping for a much easier
solution. Unfortunately there isn't one.
It was a lot of work and research to get things working so I uploaded a small
project to GITHUB. https://github.com/CheezeCoder/OSGStuff
Using the code tomhog wr
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