[osg-users] Shader storage buffer object

2014-11-17 Thread Sverre Aleksandersen
Hi, I'm wondering whether shader storage buffer objects are available in OSG. So far I've only looked at OSG 3.2.1. As far as I can tell this buffer object is not available in this version, please correct me if I'm wrong. Is there any plans in implementing it? If not, I might be interested in gi

[osg-users] OSX Yosemite Xcode osgmultitouch undefined symbol setMultiTouchEnabled(bool)

2014-11-17 Thread Robert Graf
Howdy all, I tried building OpenSceneGraph 3.2.1 from source using CMake to generate an Xcode project, and the following linker error occurred for the osgmultitouch example. Has anyone seen this or know how to correct it? Ld /Users/robert/Documents/inst/OpenSceneGraph-3.2.1/bin/osgmultitouchd

Re: [osg-users] fbx animation

2014-11-17 Thread Thomas Hogarth
Nice one. My plan at some point is to integrate this into an all singing all dancing middlware tool to prep files for use in OSG (one day anyway), but nice to have it somewhere being used and hopefully iron out any bugs in it. Seem to remember the main problem at the moment is if you don't have

Re: [osg-users] Importing Animations from 3ds Max 2015

2014-11-17 Thread Thomas Hogarth
Hi Chris I think FBX is a good way to go if you can, that was the pipeline I was working on (I can't even remember why now), but essentially the difference is this. OSGExp for 3DS Max exports animations as osg::AnimationPath, FBX plugin will load them as osgAnimation::Animations (or whatever).

Re: [osg-users] fbx animation

2014-11-17 Thread Chris Hidden
Hi, I know this an old post but i took your code Tomhog and turned it into a small application with TinyXml that makes it a bit easier to setup and bake multiple animation into an osgb file. Hope it helps someone! https://github.com/CheezeCoder/OSGStuff[/url] -- Read this topic

Re: [osg-users] Importing Animations from 3ds Max 2015

2014-11-17 Thread Chris Hidden
Hey Sergey! Yeah I had previously looked at that thread. I was hoping for a much easier solution. Unfortunately there isn't one. It was a lot of work and research to get things working so I uploaded a small project to GITHUB. https://github.com/CheezeCoder/OSGStuff Using the code tomhog wr