Re: [osg-users] Vec3Array maximum size?

2014-11-26 Thread Sebastian Messerschmidt
Hi Max, You are setting the limit yourself by using DrawElementsUShort. (Short == 65536, so I guess it will be working to 255*255) Use DrawElementsUInt. The second limit you might be hitting is the GL_MAX_ELEMENTS_VERTICES if glDrawArray is used. Btw: What are you trying to achive? If you ne

Re: [osg-users] Vec3Array maximum size?

2014-11-26 Thread Max Müller
Hi all, in the meantime i found the mistake: Code: osg::ref_ptr whitePrimitives = new osg::DrawElementsUShort(GL_QUADS); has to be Code: osg::ref_ptr whitePrimitives = new osg::DrawElementsUInt(GL_QUADS); because UShort only reaches from 0 .. 65535 :-* Cheers, mfechter

[osg-users] Vec3Array maximum size?

2014-11-26 Thread Max Müller
Hi all, i want to draw a bunch of vertices into my scene, using Openscenegraph 3.3.1. Therefore, i oriented towared the createBase-function from the Animate-example. Now if i have a small Vec3Array everything is fine (see first picture 1), but if the numTilesX and numTilesY (see code) are both s

Re: [osg-users] [vpb] Unusual Error while running vpbmaster

2014-11-26 Thread Peter Schlau
Hi, I keep getting this unusual error message when running the vpb Master. I'm pretty sure there is no such file, and i couldn't google it because this file doesn't seem to exist at all. This is my error: > > FindFileInPath() : trying /usr/lib/osgPlugins-3.2.1/osgdb_source.so ... > itr='/usr/li

[osg-users] Problem with osgText???

2014-11-26 Thread Alex Malygin
Hi, I was faced with the following problem. On the stage there are several osgText. I need to text disappeared when the point to which I add it is not visible on the stage or overlaps another object. I can not find a solution to the problem ety. Thank you! Cheers, Alex -- Read

Re: [osg-users] [osgPlugins] ffmpeg plugin halting during playback of some videos

2014-11-26 Thread Trystan Larey-Williams
As this issue effects a large number of videos and is important functionality for us, we're willing to pay someone for a fix. If interested, please contact j...@digitaliseducation.com. Thanks, Trystan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php

Re: [osg-users] setUseVertexBufferObjects(true) not effective after loading objects

2014-11-26 Thread Christian Buchner
Hi, above node visitor is actually working. I just happened to edit a .cpp file of same name, but belonging to a different project. Hence my changes never had any effect. ;-) Christian 2014-11-26 15:29 GMT+01:00 Christian Buchner : > Sorry, the second block of flags in my posting should have

Re: [osg-users] setUseVertexBufferObjects(true) not effective after loading objects

2014-11-26 Thread Christian Buchner
Sorry, the second block of flags in my posting should have said this: useDisplayList FALSE useVertexBufferObjects TRUE 2014-11-26 15:28 GMT+01:00 Christian Buchner : > Hi, > > I wrote the following little node visitor to switch part of a scene graph > from using display lists to usi

[osg-users] setUseVertexBufferObjects(true) not effective after loading objects

2014-11-26 Thread Christian Buchner
Hi, I wrote the following little node visitor to switch part of a scene graph from using display lists to using VBOs. class VBOVisitor : public osg::NodeVisitor { public: VBOVisitor() { setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); } virtual void apply(osg::N

Re: [osg-users] Multiple render targets not working.

2014-11-26 Thread Sander Meessen
I (sort of) solved the problem. I re-implemented the camera system according the Cookbook chapter 6 (which I only used partially the previous time) and frame buffer objects and multiple render targets worked. It was a combination of wrong camera settings and scene hierarchy. Although I did run i

[osg-users] I love openscenegraph

2014-11-26 Thread ????
hello,,I love openscenegraph!!___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Improving this scene frame rate

2014-11-26 Thread Aitor Ardanza
Ok, I fix the problem of the original characters. I did not notice that the geometry node was inside the skeleto node, so when I add the skeleton into the scene the original models was loaded. My solution is this: Code: osg::ref_ptr skelroot = new osgAnimation::Skeleton; skelroot->setDefaultUpda

Re: [osg-users] how to move a sphere

2014-11-26 Thread Gianni Ambrosio
Thank you very much for the clarifications and suggestions. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61865#61865 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

Re: [osg-users] how to move a sphere

2014-11-26 Thread Robert Osfield
HI Gianni, How to go about it will depend upon what you are trying to achieve with your application. At the most basic level it's likely that the ShadpeDrawable has created a display list and you aren't calling dirty to force it rebuild it after the change in settings to the osg::Sphere, try call

[osg-users] how to move a sphere

2014-11-26 Thread Gianni Ambrosio
Hi All, I need to move an osg::Sphere. I tried with setCenter() in vain. Looking around I didn't found a solution to redraw the sphere. Isn't there a solution different from attaching a PositionAttutudeTransform (or something like that) as parent of the Drawable and modify then the transformatio