Hi Weitao,
The warnings are due to fixed state elements in your scene graph. They
are simply not supported anymore. You will need to remove them (by using
a visitor e.g.) and replace them with equivalents in your shaders.
It might also cause your "invalid enumerant".
Cheers
Sebastian
Hi,
Hi,
I set OSG_NOTIFY_LEVEL to INFO,a.txt is the output.
Thank you!
Cheers,
Weitao
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62000#62000
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___
Hi,
I already successfully used gles1.1 for compling osg3.2.0 on the ARM
Platform (CPU:i.MX6 OS:ubuntu)。Now I use gles2.0 instead of gles1.1 for
compling OSG. When I run the command that is "./osgviewer cow.osg", it just
show nothing but blue screen . I am sure the env is correct.
on p
Hi,
I am still not able to make out whether OSG or its PlugIns automatically
determine the size of RGB/RGBA components and load accordingly to OpenGL
through glTexImage2D(). Technically it must do in that way. When we program
using direct OpenGL we provide glTexImage2D with the correct format &
thanks for Robert's kind answers.
Currently, my osg version is 3.3.1, and I used the QUAD_BUFFER stereo mode.
Next, I will try Robert's suggestion, using glReadBuffer() and glReadPixles().
thanks very much again. @Robert
whu
At 2014-12-08 22:47:13, "c" wrote:
Hi Whu,
How to capt
Hi Whu,
How to capture stereo images will depend upon what type of stereo your
application is using and which version of the OSG you are using.
The code you have provided might be roughly how you'd approach capturing a
quad buffer stereo setup. You'd need to change the Camera::setReadBuffer()
ca
yes, I got
once from 2003~2007.
and you ?
At 2014-12-08 21:57:26, "WillScott" wrote:
Are you from Wuhan University?
Date: Mon, 8 Dec 2014 20:12:42 +0800
From: wyg030...@163.com
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] reading the color buffer in stereo mode
Dear
Are you from Wuhan University?
Date: Mon, 8 Dec 2014 20:12:42 +0800
From: wyg030...@163.com
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] reading the color buffer in stereo mode
Dear all,
I was still trying to fetch the left-eye and right-eye images in the stereo
mode.
code as foll
Dear all,
I was still trying to fetch the left-eye and right-eye images in the stereo
mode.
code as follow:
class: class CaptureDrawCallBack : public osg::Camera::DrawCallback
the key overload function:
void operator()(osg::RenderInfo &renderInfo) const
{
// capture , bool ,when I want
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