Hi all,
I'm sending this in to start a discussion on the way that multitouch
support is implemented in the GraphicsWindowQT class. Around the time that
the new gesture code path was added I had put together a different approach
for a customer against an old version of OSG but never got around to
Hi Umesh,
You seems to be trying to overcomplicate things. The OSG supports a full
range of pixel formats and data types. You don't need to lift a finger,
just assign the Image you load and assign it to the texture and it'll do
the right thing by you. If you need to used different formats the
Hi Robert,
Thanks for the prompt response.
I am not talking about compressed textures. By RGBA8 i mean typically R8G8B8A8.
I believe that OpenGL also interprets in this way. Typically if we use an
OpenGL App in which we have to read a PNG image that is in RGB8 format, we may
use LibPNG library t
Thanks for weighing in,
I guess I will have to try various combinations of operating system and
FFMPEG releases to get to the bottom of this.
As a last resort I could imagine myself editing the ffmpeg plug-in source
code. I would also try to add variable speed playback (without audio, as
this wou
Hi Christian,
I have just tried your video with osgmultiplemovies with svn/trunk but it
comes out black. I run the same movie in osgmovie it comes out fine
though. No stats though so doesn't reveal any particular problem.
I'm not the author of the ffmpeg plugin so I can't provide any particular
Hi,
the OSG 3.2 seems to have a problem with reported timestamps while
replaying movies. I haven't tested never OSG development versions yet. The
issue occurs close to the end of an MP4 file.
The timestamp wraps around back to 0 before the end of the file is played
out. There are also side effect
Hi,
I am a 3d generalist, working for a lab where we make simulators. People in
this lab have been working with 3ds Max, OSG and osgmaxexp for exporting.
We have been creating basic 3d graphics for their simulators, but I would like
to cheer them up with some features like bump mapping and spe
Hi Umesh,
The OSG just passes data to OpenGL Textures via the combination of
osg::Texture* and osg::Image. The plugins load the osg::Image that get
assigned to the osg::Texture. The osg::Image and osg::Texture classes both
have the settings for the data type and pixel format of the data. If
Open
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