Hi Robert,
This is the code for showing image in MFC window. (I followed the
osgviewerMFC example).
osg::ref_ptr traits = new
osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->windowDecoration = false;
traits->doubleBuffer = true;
traits->sharedContext = 0;
traits->setInheri
Well, I have tried a strategy 1 Viewer per 1 ClientWnd. I'm not using Doc/View
model. It works pretty well for me.
The only thing I have discovered so far: you shouldn't initialize OSG and
render thread in WM_CREATE handler. This will cause a crash.
Because of this, I have to initialize OSG and
I did some more research into what's going on and, on a hunch, changed my
threading model from ThreadPerCamera (default for my PC) to SingleThreaded and
ThreadPerContext. I found that setAbortRenderPtr does indeed lock up the camera
thread on ThreadPerCamera, however it seems to behave 100% corr
Hello
We've just noticed that we had issues with bump map and shadowing after
upgrading from 3.1.1 to 3.2.0 and I was wondering if it was a known issue
and if there were some ways to fix it. The issue is that the nodes that use
both features (bump map AND shadowing) are not visible.
I'm not famil
Hi Clement,
My guess is that way you hacking the screen size change by creating a new
context is screwing up the way context ID's and OpenGL objects are managed.
My recommendation would be to just switch off window decoration and change
the window size of the context rather than creating a new on
Hi all,
I am trying to output my volume image on full screen with MFC by changing
GraphicsContext in camera. First I get GraphicsContext from camera and then
close it. Then I created a new GraphicsContext with setting screen number and
size of full screen and then set it to camera. It work
Hi Nguyen,
It's about 15 months since I wrote the experiment V8 and Python plugins.
This plugins were written as a initial test how easy it would be to support
JavaScript and Python respectively - they simply link to the 3rd party
library and run the script but there isn't any OSG scene graph
inte
Hi,
> It is an app in OSG examples, named osgviewerMFC, that demonstrates almost
> exactly what I need.
>
> The app doesn't use CompositeView class. And things are much simpler then.
Yep, there's no really problem replacing the Viewer by a
CompositeViewer in the osgviewerMFC example, except for
Hi,
what is version v8 used in osg 3.3.1, i dont know
anyone can tell me.
because, im build plugin v8 with v8 newer 3.28 or 3.20 it error
1>-- Build started: Project: Plugins v8, Configuration: Debug Win32 --
1> V8ScriptEngine.cpp
1>G:\Buildnew\OpenSceneGraph-3.3.1\src\osgPlugins\V8\V8Scr
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