Hi all. I notice that when I use the https://github.com/bjornblissing/osgoculusviewer samples I get really jumpy rendering compared to all the Oculus SDK samples...
Seems there is a lot of work to get this working. I'm using the Extend Desktop to HMD display mode with all the samples. But with osg+oculusviewer I get this lag/jump, even for the simplest model. The timing on graphics is extremely fast, 1ms for rendering for each of the render targets... Is there anyone else experiencing this? I tried the world demo, forcing it to OpenGL, and it seems to perform exactly the same as D3D rendering... /Anders -- __________________________________________ Anders Backman, HPC2N 90187 Umeå University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67
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