Paul has been moving his projects to Google Code today. I think the
GoogleCode osgephemeris was the official one now, per Don.
Jeremy wasn't feeling well this weekend, but I expect he'll be moving his
projects.
If anyone needs help re-hosting, just shout. It's pretty straightforward.
On Sat, Mar
Hi,
I am new to OpenSceneGraph,
I want to load multiple nodes and transform to their coordinates.
My code looks like;
Code:
osg::Node* myNodes[10];
osg::PositionAttitudeTransform * myXForm =new osg::PositionAttitudeTransform();
for (row=0; row<10; row++) {
myNodes[row] = osgDB::readNodeFile("m
I'm currently using osgOculusViewer in conjunction with osg::Text to try and
create a GUI. Thing is, the text isn't being displayed as I'd expect.
The text appears to be mirrored.
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osg-users m
Hello,
Even though I have been inactive in the past 3 years, I wanted to inform
anyone who might be interested. Since Google Code is closing down in
less than a year
(http://google-opensource.blogspot.ca/2015/03/farewell-to-google-code.html),
I went ahead and moved my old pet project osgboost
Hi Erik,
Your code is rather perverse and potentially unsafe way to get at the xyz
coords, but if the array is a Vec3Array then it should probably work OK.
A better way to look at to coords is to cast the array to a Vec3Array and
access the vertices via the std::vector<> methods (Vec3Array subcla
Hi,
I have met the same problem recently. Have you solved this problem?
...
Thank you!
Cheers,
Guo
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63090#63090
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Hello all,
I'm analyzing the vertices of a geometry like so:
Code:
osg::Array *pVertexArray = pGeometry->getVertexArray();
int nVertices = (int)(pVertexArray->getNumElements());
osg::Vec3 *pVertexData = (osg::Vec3 *)(pVertexArray->getDataPointer());
for (int i = 0; i < nVertices; i++)
{
float f
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