Hi,
Yes indeed is related to the STL. Recent versions of the NDK should have
better support but I always find problems with that.
In the end I always copy the gnustl_static library from the android ndk to
the OSG_SDK, but the android ndk should support it without that kind of
workarounds.
Could
Hi,
That was an excellent example, thank you! I was able to speed up my rendering
by 4x.
However, I did not notice any difference between single and double buffered
PBOs, so I am probably doing something wrong still... but it's already good
enough for now.
Cheers,
Matt
--
Rea
Hi,
I had a closer look to the errors and the Android.mk file.
osgdb_serializers_osgpresentation doesn't exist in my build (perhaps missing in
general - it wasn't in the 3.0.2 Android.mk file either, so that's new things
that is added and missing in the build).
leaving the following errors:
ch
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