Hi Chris,
My first reaction is WTF, second, third, I mean WTF?!?
What I don't understand is that will only list you if you are
officially the main distributor. I guess I could understand they'd
want some kinda of official clarification for the relationship to the
main OSG project and that the bi
Hi All,
FYI I implemented a working spike solution.
Gianni
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On 05/11/2015 11:28 PM, Chris Hanson wrote:
>
> It seems to me like Google somehow, doesn't even GET the idea of
> Open Source, at least as it applies to binary downloads. Has
> anyone encountered this issue?
>
I think Google has no issues with OSS,
Hi again,
I repeated my measurements with a pure OpenGL application and compared them to
the previously recorded data from OSG:
OpenGL + Nvidia Defaults + Vsync On Min: 56.7 Max: 65.0 Avg: 60.8
OpenGL + Nvidia Defaults + Vsync Off Min: 2.9 Max: 25.0 Avg: 14.6
OSG 3.2.1 + Nvidia Defaults + VSync
Hello Björn,
On Tue, May 12, 2015 at 4:20 PM, Björn Blissing
wrote:
> Hi again,
>
> I repeated my measurements with a pure OpenGL application and compared
> them to the previously recorded data from OSG:
>
> OpenGL + Nvidia Defaults + Vsync On Min: 56.7 Max: 65.0 Avg: 60.8
> OpenGL + Nvidia Defa
One problem down :)
I had code similar to this:
Code:
viewer.removeView(view)
detach(view);
view = NULL;
Closing the GraphicsContext before calling detach() fixed my issues.
The GL object now get discarded at the right time.
The context used to be closed when nulling the view, which was too
Thank you all!
We borrowed and tested a rugged tablet from our supplier (not pushing
anything! but if your interested it is a FIDS YONA tablet) with core
i7 and HD4600. I installed vanilla Ubuntu 15.04 64-bit, compiled OSG
trunk and our simulator suite and it runs smth :)
We are far from t
osg::ref_ptr root;
root->addChild(node); // forget to new before using root
osg::Group *subgraph = root->get(); // should be root.get()
camera->addChild(subgraph);
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