Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-12 Thread Robert Osfield
Hi Chris, My first reaction is WTF, second, third, I mean WTF?!? What I don't understand is that will only list you if you are officially the main distributor. I guess I could understand they'd want some kinda of official clarification for the relationship to the main OSG project and that the bi

Re: [osg-users] qt plots over viewer

2015-05-12 Thread Gianni Ambrosio
Hi All, FYI I implemented a working spike solution. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63728#63728 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensc

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/11/2015 11:28 PM, Chris Hanson wrote: > > It seems to me like Google somehow, doesn't even GET the idea of > Open Source, at least as it applies to binary downloads. Has > anyone encountered this issue? > I think Google has no issues with OSS,

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-05-12 Thread Björn Blissing
Hi again, I repeated my measurements with a pure OpenGL application and compared them to the previously recorded data from OSG: OpenGL + Nvidia Defaults + Vsync On Min: 56.7 Max: 65.0 Avg: 60.8 OpenGL + Nvidia Defaults + Vsync Off Min: 2.9 Max: 25.0 Avg: 14.6 OSG 3.2.1 + Nvidia Defaults + VSync

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-05-12 Thread Jan Ciger
Hello Björn, On Tue, May 12, 2015 at 4:20 PM, Björn Blissing wrote: > Hi again, > > I repeated my measurements with a pure OpenGL application and compared > them to the previously recorded data from OSG: > > OpenGL + Nvidia Defaults + Vsync On Min: 56.7 Max: 65.0 Avg: 60.8 > OpenGL + Nvidia Defa

Re: [osg-users] Forcing a scene to rebind textures

2015-05-12 Thread Philippe Renon
One problem down :) I had code similar to this: Code: viewer.removeView(view) detach(view); view = NULL; Closing the GraphicsContext before calling detach() fixed my issues. The GL object now get discarded at the right time. The context used to be closed when nulling the view, which was too

Re: [osg-users] Intel graphics poll...

2015-05-12 Thread Mattias Helsing
Thank you all! We borrowed and tested a rugged tablet from our supplier (not pushing anything! but if your interested it is a FIDS YONA tablet) with core i7 and HD4600. I installed vanilla Ubuntu 15.04 64-bit, compiled OSG trunk and our simulator suite and it runs smth :) We are far from t

Re: [osg-users] [SOLVED] [GL ES2] Add camera child

2015-05-12 Thread Ren Liwei
osg::ref_ptr root; root->addChild(node); // forget to new before using root osg::Group *subgraph = root->get(); // should be root.get() camera->addChild(subgraph); -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63735#63735