I've been running my last game (medium fidelity OSG with various
shaders and FBOs) at 60Hz on Intel 4000 under Fedora 19. Also been
prototyping a new one with it. Intel graphics have been much, much
better lately starting with their first in-CPU graphics.
--
Terry Welsh
http://www.reallyslick.com
Jan Ciger wrote:
>
> Did you try to call glFlush() at the end of the each frame in your OpenGL
> application? That should force the driver to not buffer but to actually hold
> your program until the vsync event. Right now you are rendering much faster
> than the GPU can scan out, so your progr
Hi,
I have a window (windows 7) that is updated by another application's output at
a 60Hz rate. The other application is embedding its output into this window
based on the window's HWND handle.
I would like to capture the window's contents and pipe it to an osg::Image to
display on a textured
Hi Andreas,
There isn't an OSG function to convert an osg::Image into array, there
are however, various ways to access the data, and if you wanted to
write your own conversion tool you could. Have a look at the template
helpers in include/osg/ImageUtils.
Robert.
On 13 May 2015 at 13:50, Andreas
Hi,
i am searching for the functionality to store an image (for example a *.jpg
image) in an array so I can analyse an explicit part of the image.
I did this once in java where I used an int[][][] to get to the position of an
pixel and then get his color vec.
But there I used and extra class f
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