Re: [osg-users] Intel graphics poll...

2015-05-13 Thread Terry Welsh
I've been running my last game (medium fidelity OSG with various shaders and FBOs) at 60Hz on Intel 4000 under Fedora 19. Also been prototyping a new one with it. Intel graphics have been much, much better lately starting with their first in-CPU graphics. -- Terry Welsh http://www.reallyslick.com

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-05-13 Thread Björn Blissing
Jan Ciger wrote: > > Did you try to call glFlush() at the end of the each frame in your OpenGL > application? That should force the driver to not buffer but to actually hold > your program until the vsync event. Right now you are rendering much faster > than the GPU can scan out, so your progr

[osg-users] window contents into osg::Image

2015-05-13 Thread Shayne Tueller
Hi, I have a window (windows 7) that is updated by another application's output at a 60Hz rate. The other application is embedding its output into this window based on the window's HWND handle. I would like to capture the window's contents and pipe it to an osg::Image to display on a textured

Re: [osg-users] Image to Array

2015-05-13 Thread Robert Osfield
Hi Andreas, There isn't an OSG function to convert an osg::Image into array, there are however, various ways to access the data, and if you wanted to write your own conversion tool you could. Have a look at the template helpers in include/osg/ImageUtils. Robert. On 13 May 2015 at 13:50, Andreas

[osg-users] Image to Array

2015-05-13 Thread Andreas Schreiber
Hi, i am searching for the functionality to store an image (for example a *.jpg image) in an array so I can analyse an explicit part of the image. I did this once in java where I used an int[][][] to get to the position of an pixel and then get his color vec. But there I used and extra class f