[osg-users] Multiple selection highlighting

2015-05-18 Thread Sonya Blade
Dear All, I've set of selected objects (5K-10K) retrieved by osgUtil::LineSegmentIntersector::Intersections or by osgUtil::PolytopeIntersector::Intersections, in order to implement highlighting of objects perfomance efficiently, which method do I 've to follow, should I create bounding box or

Re: [osg-users] Shadows : Creating multiple osgShadow::ShadowedScene

2015-05-18 Thread Robert Graf
Howdy all, What are some approaches for using the OSG to render a scene with 6 shadow-casting spot lights using the ShadowMap technique? A couple of ideas that came to mind: 1) Use multiple ShadowedScene's with each one having a ShadowMap technique that sets a unique shadow texture unit for eac

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-18 Thread Chris Hanson
Probably not, because I don't think you run any Google Ads that bring people to mew.cx. This is an AdWords policy, not an over-arching Google policy. They wouldn't be harassing Frank and I if we weren't running Google Ads to bring people to our sites. On Mon, May 18, 2015 at 1:21 PM, Michael Weibl

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-18 Thread Michael Weiblen
wonder if they'll ping me about my ancient osg binaries at mew.cx? -- mew On May 17, 2015 9:25 PM, "Chris Hanson" wrote: > Wut? Seriously? Sheesh. > > I'm moving my downloads to a different domain, alphapixel.org. Not that > that will probably help much. > > Sigh. > > On Sat, May 16, 2015 at 9:29

[osg-users] Using Draggers, lack of documentation

2015-05-18 Thread Christian Kunz
Hi everybody, I'm still new to OpenSceneGraph and at the moment I come very often to a point where I just donĀ“t know where I can find Information that I need to solve a problem. For example: At the moment I have a big table in my scene where I want to select a point on the surface and then I w

Re: [osg-users] Iterating over all vertices in scene

2015-05-18 Thread Matt Donahoe
Thanks Robert for the quick reply. I will give it a shot. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63758#63758 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

Re: [osg-users] [osgPlugins] DESPERATE!! Tried everything to get JPEGS TO LOAD!

2015-05-18 Thread Voerman, L.
Hi Gregory, the command you show in the screenshot is at least missing the JPG extention, (in my copy of OpenSceneGraph-Data the extention is in caps). The message you get is not related to jpg or jpg loader - just no file found called clockface. osgviewer --image E:\osg\OpenSceneGraph-Data\Image

Re: [osg-users] Multithreading osgShadow

2015-05-18 Thread Robert Osfield
Hi Jannik, Right now you can multi-threaded the viewer level Camera's that you assign to each GraphicsContext, but there isn't threading support for osg::Camera in the scene graph such as the ones used by osgShadow. One potentially could implement threading for in scene graph Camera's but it'd ge

Re: [osg-users] Iterating over all vertices in scene

2015-05-18 Thread Robert Osfield
Hi Matt, Use a combination of custom NodeVisitor to traverse the scene, and an osg::Drawable::ArrayFunctor to traverse the vertices. When you handle the Drawable's you can get the world transform by either accumulating the transform yourself during the NodeVisitor traversal or use osg::Node::getW