Dear All,
I've set of selected objects (5K-10K) retrieved by
osgUtil::LineSegmentIntersector::Intersections or by
osgUtil::PolytopeIntersector::Intersections, in order to implement highlighting
of objects perfomance efficiently, which method do I 've to follow, should I
create bounding box or
Howdy all,
What are some approaches for using the OSG to render a scene with 6
shadow-casting spot lights using the ShadowMap technique?
A couple of ideas that came to mind:
1) Use multiple ShadowedScene's with each one having a ShadowMap technique that
sets a unique shadow texture unit for eac
Probably not, because I don't think you run any Google Ads that bring
people to mew.cx. This is an AdWords policy, not an over-arching Google
policy. They wouldn't be harassing Frank and I if we weren't running Google
Ads to bring people to our sites.
On Mon, May 18, 2015 at 1:21 PM, Michael Weibl
wonder if they'll ping me about my ancient osg binaries at mew.cx?
-- mew
On May 17, 2015 9:25 PM, "Chris Hanson" wrote:
> Wut? Seriously? Sheesh.
>
> I'm moving my downloads to a different domain, alphapixel.org. Not that
> that will probably help much.
>
> Sigh.
>
> On Sat, May 16, 2015 at 9:29
Hi everybody,
I'm still new to OpenSceneGraph and at the moment I come very often to a point
where I just donĀ“t know where I can find Information that I need to solve a
problem.
For example: At the moment I have a big table in my scene where I want to
select a point on the surface and then I w
Thanks Robert for the quick reply. I will give it a shot.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63758#63758
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Hi Gregory,
the command you show in the screenshot is at least missing the JPG
extention, (in my copy of OpenSceneGraph-Data the extention is in caps).
The message you get is not related to jpg or jpg loader - just no file
found called clockface.
osgviewer --image E:\osg\OpenSceneGraph-Data\Image
Hi Jannik,
Right now you can multi-threaded the viewer level Camera's that you
assign to each GraphicsContext, but there isn't threading support for
osg::Camera in the scene graph such as the ones used by osgShadow.
One potentially could implement threading for in scene graph Camera's
but it'd ge
Hi Matt,
Use a combination of custom NodeVisitor to traverse the scene, and an
osg::Drawable::ArrayFunctor to traverse the vertices. When you handle
the Drawable's you can get the world transform by either accumulating
the transform yourself during the NodeVisitor traversal or use
osg::Node::getW
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