I want to make sure I got you right.
There's no way to convert Texture to Image, I can only get the Image at the
time of Camera draw operation. Thus, it would be easier to attach the Image
to Camera. Correct?
2015-05-19 20:27 GMT+07:00 Robert Osfield :
> Hi Michael,
>
> A Texture attached to an o
Nope. Not implemented. If you need write support, you'll probably have to
implement it yourself or contract someone to do so.
On Tue, May 19, 2015 at 8:21 PM, wrote:
> Hi,
>
>I am wondering whether osg can save volume image as dicom format. I
> tried both osgDB::writeNodeFile or osgDB::writ
Hi,
I am wondering whether osg can save volume image as dicom format. I tried
both osgDB::writeNodeFile or osgDB::writeImageFile not working. I have
compiled the osgdb_dicom.lib plugin. I checked the source code, it has read
method only. Anyone know how to do it? Thanks.
Regards,
Clem
Hello,
Is it possible to make a texture object use the GL_TEXTURE_EXTERNAL_OES target
instead of GL_TEXTURE_2D?
Thank you!
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osg-users m
Hi All,
We have an application that allows end-users to import osgb, ive, and osgt
models into a simulation of the solar system. I'm wondering if it is at
all possible for a person to create an osgb file that is simply a video on
a flat, curved, or other geometry surface. We have ffmpeg as our ba
Hi Michael,
A Texture attached to an osg::Camera for RTT will not have an
osg::Image assigned to it, it's assigned to a frame buffer object
instead.
What you need to do is attach a final draw callback on the RTT Camera
that does a osg::Image::readPixels(..) or
osg::Image::readImageFromCurrentText
Hi.
I have osg::Texture that is attached to camera, it contains a rendered
scene (deferred rendering). I want to save it to a PNG file.
I tried to use osg::Texture::getImage(), but the resulting osg::Image seems
to be invalid, because osgDB::writeImageFile() crashes with it.
What's the correct way
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