[osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-01 Thread Elias Tarasov
Hi! I have .ac models. One is a quadrocopter and two others are it's engines. Each engine has propeller, which i want to animate by rotation. To do it, i have to find propeler's node for the start. What i was able to find that two ways are exist. First is to find a node by it's name. Second is

[osg-users] Visual Studio Community 2015 Build Issues

2015-08-01 Thread sam
Hi All, I am trying to compile OSG 3.2.1 and running into the below issues: 1-- Build started: Project: osgViewer, Configuration: Debug Win32 -- 1 AcrossAllScreens.cpp 1D:\Programming\Libraries\OpenSceneGraph-3.2.1\include\osg/OperationThread(55): warning C4589: Constructor of abstract

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-08-01 Thread Michael Chapman
Oh, that might be the problem. I'm working on an older computer and only the legacy open source AMD drivers are available. The graphics card is a Radeon X1650 Pro and it only allows up to OpenGL 2.1. Maybe the cessna file uses some modern feature that isn't available with the legacy drivers.