Sorry, github not show this line:
Where to build the binaries: -- [Root directory of this
project]/build/[program name]
I've fixed it as follow:
How to build:
Install Visual Studio
Install CMake
mkdir /build
In CMake GUI:
Where is the source code: -- [Root directory of this project]
Where to
Hi Sam,
Fixes these compile errors and warnings will requires binary changes to the
OSG-3.2 branch so I think we'll need to just say that the OSG-3.2 branch
works with prior versions of VS, such as VS2013 and before.
In the prep for the OSG-3.4 release I have been able to make the required
Hi Robert,
I successfully compiled OSG-3.4 RC 8 with Visual Studio 2015. I'll be sure
to report let you know if I find any issues with the build.
Thanks!
On Sun, Aug 2, 2015 at 12:16 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Sam,
Fixes these compile errors and warnings will
Hi Michael,
On 2 August 2015 at 02:57, Michael Chapman 08kabbott...@gmail.com wrote:
Oh, that might be the problem. I'm working on an older computer and only
the legacy open source AMD drivers are available. The graphics card is a
Radeon X1650 Pro and it only allows up to OpenGL 2.1. Maybe
The MatrixTransform you are creating isn't actually in the scene graph.
What you have now is:
Root - (some parent) - Node
as well as a completely detached graph that won't have an effect.
MatrixTransform - Node
What you need instead is:
Root - (some parent) - MatrixTransform - Node
Hi Jim,
Tested the vdpm's github version following your compile steps:
How to build:
1.Install Visual Studio 2010 or 2008 (this two versions is all tested)
2.Install CMake 2.810.1 or 3.2 (this two versions is all tested)
3.mkdir /build
4.In CMake GUI: Where is the source code: --
6 matches
Mail list logo