Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-08-02 Thread Jim Tan
Sorry, github not show this line: Where to build the binaries: -- [Root directory of this project]/build/[program name] I've fixed it as follow: How to build: Install Visual Studio Install CMake mkdir /build In CMake GUI: Where is the source code: -- [Root directory of this project] Where to

Re: [osg-users] Visual Studio Community 2015 Build Issues

2015-08-02 Thread Robert Osfield
Hi Sam, Fixes these compile errors and warnings will requires binary changes to the OSG-3.2 branch so I think we'll need to just say that the OSG-3.2 branch works with prior versions of VS, such as VS2013 and before. In the prep for the OSG-3.4 release I have been able to make the required

Re: [osg-users] Visual Studio Community 2015 Build Issues

2015-08-02 Thread sam
Hi Robert, I successfully compiled OSG-3.4 RC 8 with Visual Studio 2015. I'll be sure to report let you know if I find any issues with the build. Thanks! On Sun, Aug 2, 2015 at 12:16 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Sam, Fixes these compile errors and warnings will

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-08-02 Thread Robert Osfield
Hi Michael, On 2 August 2015 at 02:57, Michael Chapman 08kabbott...@gmail.com wrote: Oh, that might be the problem. I'm working on an older computer and only the legacy open source AMD drivers are available. The graphics card is a Radeon X1650 Pro and it only allows up to OpenGL 2.1. Maybe

Re: [osg-users] NodeVisitor finds the named Node, but NodeCallback doesn't rotate it

2015-08-02 Thread Jannik Heller
The MatrixTransform you are creating isn't actually in the scene graph. What you have now is: Root - (some parent) - Node as well as a completely detached graph that won't have an effect. MatrixTransform - Node What you need instead is: Root - (some parent) - MatrixTransform - Node

Re: [osg-users] [ANN] View-dependent progressive meshes on OpenSceneGraph

2015-08-02 Thread webmaster
Hi Jim, Tested the vdpm's github version following your compile steps: How to build: 1.Install Visual Studio 2010 or 2008 (this two versions is all tested) 2.Install CMake 2.810.1 or 3.2 (this two versions is all tested) 3.mkdir /build 4.In CMake GUI: Where is the source code: --