Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Robert Osfield
Hi Curtis, I have gone through the DDS plugin checking the mipmap_offsets vector that gets passed to the osg::Image to set where the mipmap levels are and it all looks correct. I've put debugging into the Texture.cpp where the data gets download to the GPU and again all the values are as they sho

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Robert Osfield
Hi Curtis, The model (both .flt and .osgb) works fine for me here - Linux, NVidia drivers + Geforce GTX 760 Do you get any OpenGL errors reported to the console? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.opensce

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Robert Osfield
Hi Curtis, Thanks for posting the model. I'm downloading it now. However it's pretty late here in Scotland, and I have a lot of other work to prep for the OSG-3.4 release and presentation work to do for the OSG BOF at Siggraph tomorrow so really don't have time to look into this evening. Might

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Curtis Rubel
Hi Robert, The files ended up being a bit to big to upload I guess as it kept failing. Here is a a link to my dropbox... It contains a zip of the flt file, all the dds textures and a .osgb file converted on the mac. https://www.dropbox.com/s/t5r8x1s7ee6m107/DDS_TEST.zip?dl=0 This tile will loa

[osg-users] _intersectionLimit doesn't seem to be working...

2015-08-11 Thread Shayne Tueller
All, I'm using the osgSim::LineOfSight class to perform visibility tests (intersections) on an osgTerrain database built with VPB. I'm setting the intersectionLimit to be LIMIT_ONE or LIMIT_NEAREST to help with performance. However, for each LOS test I'm doing, I'm still seeing the number of i

Re: [osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Robert Osfield
Hi Curtis, Assigning a mipmap levels to an osg::Image won't affect loading of that imagery. So when you say it doesn't load, could it be that it's loading fine but a rendering bug of some sort is preventing the texture it's assigned to from working. Could you try converting the the model to an .

[osg-users] [osgPlugins] DDS textures not loading on Mac OSX and the latest trunk(3.5.0)

2015-08-11 Thread Curtis Rubel
Hi, I have looked a bit and did not find this specific issue listed, I think it might have been reported already so please accept my apologies if this is already in the pipeline to get taken care of On Mac OSX Yosimite 10.10.3, osg/osgviewer does not seem to be able to load DDS textures when

Re: [osg-users] Android osgPlugins

2015-08-11 Thread Rafa Gaitan
Hi, In on vacation right now, and I cannot check properly why the 3rd party libs don't link.. My guess for your last log is that zlib is missing. I'm not following the thread so apologise if I'm asking something already solved but did you try to link the 3rd party libraries setting the full path

Re: [osg-users] Android osgPlugins

2015-08-11 Thread Christian Kehl
Today, I changed the strategy a bit: because the linker fails to reference the functions, the NDK says there is the option to include the whole static library, which I did by now (see Android.mk.txt file). The new error does not find the base functions of the pre-compiled 3rd party libraries:

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-11 Thread Robert Osfield
Hi Tony, On 11 August 2015 at 09:32, Tony Vasile wrote: > Hi Robert, > One of the earlier version 3.4.0 has been built but I'm not sure which one as > osgversion only gives me a version of 3.4.0 and an OpenThreads version of > 3.3.0. Curious, as the FIND_PACKAGE(Boost) has been in the root CMa

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-11 Thread Tony Vasile
Hi Robert, One of the earlier version 3.4.0 has been built but I'm not sure which one as osgversion only gives me a version of 3.4.0 and an OpenThreads version of 3.3.0. Removing the FIND_PACKAGE allowed me to configure and build the system. Cheers, Tony -- Read this topic onlin

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-11 Thread Robert Osfield
Hi Tony, It looks like a CMake installation issue to be, specially relating to Boost. To get the OSG building one thing you could do is comment out the FIND_PACKAGE(Boost) in CMakeLists.txt. Do other versions of the OSG work fine for you? Robert. On 11 August 2015 at 08:01, Tony Vasile wrote:

Re: [osg-users] Volume image crash on the latest version of Nvidia driver

2015-08-11 Thread Robert Osfield
Hi Clement, On 11 August 2015 at 08:02, wrote: > > I found opengl api https://www.opengl.org/sdk/docs/man/. I think most of > systems should support it. On my search I came across suggestion of lack of support on OSX and GLES. I don't know how correct/up to date this is. Could you try repl

Re: [osg-users] Volume image crash on the latest version of Nvidia driver

2015-08-11 Thread Clement.Chu
Hi Robert, I found opengl api https://www.opengl.org/sdk/docs/man/. I think most of systems should support it. Regards, Clement From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Robert Osfield [robert.osfi...@gmail.com] Sen

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-11 Thread Tony Vasile
Hi Robert I would guess it is a bad config on my machine. I am running Centos 6.7 x64. I have also added the CMakeError and CMakeOutput files. Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64717#64717 The system is: Linux - 2.6.32