Hi
Recently we had a requirement to build OSG for Android and load a
OpenFlight MetaFight file. This is what I did:
- Checkout the 3.4.0 stable release of OSG
- Installed Android NDK, SDK and Eclipse.
- Used the toolchain to compile OSG for GLES1
- Downloaded OSGAndroid from GitHub
- Imported to
On Sun, Sep 27, 2015 at 9:28 PM, Garth D
wrote:
> As a side note, I have to say that I am really liking the ability to hang
> Uniforms off arbitrary parts of the scene graph- generally on Geometry or
> Groups depending on the scope that I need the Uniform to cover. It's really
> a very nice design
Hi Michael,
Hi,
I am trying to set up projective texture mapping in OpenSceneGraph. As a first
attempt, I modified the osgspotlight example code by basically inserting my own
spot light image. This works, but the texture is projected onto all geometry of
the scene in the direction of the proj
Hi Shamim,
I added glustl_shared to be loaded dynamically before loading any
osgAndroid jni library, because linking it statically was giving a lot of
problems.
I don't recall having problems before, but I usually work on linux or mac
when I have to develop in android and OSG. Maybe is something
This evening I downloaded the 3rdParty libraries for windows (Full) and
did a full build of OSG. It looks like the x64 GDAL was built with
SQLite but those SQLite libraries were not included in the 7z file (I
haven't tested the x86). Is there something I should be doing to get
this? Is it th
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