I've seen other tools use OSG simply as a model loader OR saver. You don't
have to instantiate an osgViewer or actually render anything.
On Tue, Oct 6, 2015 at 5:35 AM, Robert Osfield
wrote:
> Hi Philipp,
>
> On 6 October 2015 at 12:20, Philipp Kraus
> wrote:
>
>> I would like to use OSG and I’
Hi Fabrizio,
I'd be interested to see your patches to get osgOcean working with osg 3.4.0.
I'm just in the process of trying to get it working. I've changed a few things
and got it to compile at least, but there's quite a few glitches, garbled
statesets etc. I've had slightly more success wit
Hi Ricky,
I don't know what is in your event callback but for exit to cause a crash
it sounds like something is probably not being managed robustly. As I know
so little I can't provide any specific advice.
One possibility might be to call viewer.eventTravseral() after the main
rendering loop. I
Hi all,
I have an event callback which needed to be called before some custom code
I call in the main application loop, something like:
while()
{
viewer.eventTraversal(); // << needed callback here
// custom code
// prepare stuff to be drawn during next frames
viewer.updateTraversal();
// ...
Hi all
I used to generate trees for OSG using a tool called tree[d]. It comes from a
website called www.frecle.net, but this site was updated and there is nomore
reference to the tool.
The only way to get it is via a cached website:
https://web.archive.org/web/20130915030534/http://www.frecle.n
On 6 October 2015 at 13:35, Lincoln Nxumalo
wrote:
> Hi Robert,
>
> No one is ignoring anyone here. I read through the thread once again and I
> can't find the "several requests" you made about posting it in submission
> except for a statement (rather than a request) that says it's difficult to
>
Hi Robert,
No one is ignoring anyone here. I read through the thread once again and I
can't find the "several requests" you made about posting it in submission
except for a statement (rather than a request) that says it's difficult to
capture changes if they are not posted in submission. So to
Hi Philipp,
On 6 October 2015 at 12:20, Philipp Kraus
wrote:
> I would like to use OSG and I’m new with it. In my current work I would
> like to use all geometric structure (e.g. OSG import, motion) within a
> simulation without visualization. Visualization should be optional, I need
> the data
Hello,
I would like to use OSG and I’m new with it. In my current work I would like to
use all geometric structure (e.g. OSG import, motion) within a simulation
without visualization. Visualization should be optional, I need the data
structures / algorithms of OSG only.
Can I do this with OSG?
Hi Lincoln,
I will merge changes when they are posted to osg-submissions as full
modified. The policy is clear on the OSG website, I've made *several*
requests on this thread to do things properly. It simply isn't reliable to
go scrabbling around trying to get copy and paste submissions posted t
Hi Robert,
I know you don't care much for windows MFC but when do you plan to check in the
changes into the svn/trunk and the
OSG-3.4 branch? I'm afraid, for myself and other windows developers, that the
proposed fix will get lost in the archives.
Here's the link to the original discussion and
10/6/2015
Cef is working wonderfully with OSG.
I am working on my own library, but some of this code shows how I used the
resources above to make it work. It may help. ;)
https://github.com/aquawicket/DigitalKnob/tree/master/Libs/DigitalKnob/DKCef
Thanks OSG :)
--
Read this to
12 matches
Mail list logo