10/6/2015
Cef is working wonderfully with OSG.
I am working on my own library, but some of this code shows how I used the
resources above to make it work. It may help. ;)
https://github.com/aquawicket/DigitalKnob/tree/master/Libs/DigitalKnob/DKCef
Thanks OSG :)
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Read this to
Hi Robert,
I know you don't care much for windows MFC but when do you plan to check in the
changes into the svn/trunk and the
OSG-3.4 branch? I'm afraid, for myself and other windows developers, that the
proposed fix will get lost in the archives.
Here's the link to the original discussion and
Hi Lincoln,
I will merge changes when they are posted to osg-submissions as full
modified. The policy is clear on the OSG website, I've made *several*
requests on this thread to do things properly. It simply isn't reliable to
go scrabbling around trying to get copy and paste submissions posted t
Hello,
I would like to use OSG and I’m new with it. In my current work I would like to
use all geometric structure (e.g. OSG import, motion) within a simulation
without visualization. Visualization should be optional, I need the data
structures / algorithms of OSG only.
Can I do this with OSG?
Hi Philipp,
On 6 October 2015 at 12:20, Philipp Kraus
wrote:
> I would like to use OSG and I’m new with it. In my current work I would
> like to use all geometric structure (e.g. OSG import, motion) within a
> simulation without visualization. Visualization should be optional, I need
> the data
Hi Robert,
No one is ignoring anyone here. I read through the thread once again and I
can't find the "several requests" you made about posting it in submission
except for a statement (rather than a request) that says it's difficult to
capture changes if they are not posted in submission. So to
On 6 October 2015 at 13:35, Lincoln Nxumalo
wrote:
> Hi Robert,
>
> No one is ignoring anyone here. I read through the thread once again and I
> can't find the "several requests" you made about posting it in submission
> except for a statement (rather than a request) that says it's difficult to
>
Hi all
I used to generate trees for OSG using a tool called tree[d]. It comes from a
website called www.frecle.net, but this site was updated and there is nomore
reference to the tool.
The only way to get it is via a cached website:
https://web.archive.org/web/20130915030534/http://www.frecle.n
Hi all,
I have an event callback which needed to be called before some custom code
I call in the main application loop, something like:
while()
{
viewer.eventTraversal(); // << needed callback here
// custom code
// prepare stuff to be drawn during next frames
viewer.updateTraversal();
// ...
Hi Ricky,
I don't know what is in your event callback but for exit to cause a crash
it sounds like something is probably not being managed robustly. As I know
so little I can't provide any specific advice.
One possibility might be to call viewer.eventTravseral() after the main
rendering loop. I
Hi Fabrizio,
I'd be interested to see your patches to get osgOcean working with osg 3.4.0.
I'm just in the process of trying to get it working. I've changed a few things
and got it to compile at least, but there's quite a few glitches, garbled
statesets etc. I've had slightly more success wit
I've seen other tools use OSG simply as a model loader OR saver. You don't
have to instantiate an osgViewer or actually render anything.
On Tue, Oct 6, 2015 at 5:35 AM, Robert Osfield
wrote:
> Hi Philipp,
>
> On 6 October 2015 at 12:20, Philipp Kraus
> wrote:
>
>> I would like to use OSG and I’
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