Hi,
I'm trying to write a simple third-person camera manipulator, and I seem to be
confused about something to do with how it handles the coordinate system. I am
inheriting from the osgGA::StandardManipulator.
Code:
ThirdPersonManipulator::ThirdPersonManipulator()
: osgGA::StandardManipulat
Hi all,
In the end, I gave up on the idea of using osgFX, and instead create multiple
parent nodes of the scene root, one per camera and with each a different
StateSet.
This seems to be working fine, and is probably faster since I can use the
multithreading now.
Regards,
Florent
I've been able to make some advances in including CEF into OSG..
https://github.com/aquawicket/DigitalKnob/tree/master/Libs/DigitalKnob/DKCef
References to any of the DK library wrapped around it should be easy to
understand and replace if needed.
Speaking of.. My library is open source and
Hi,
i want to take screen shots of osgviewerqt using osgposter .i have tried to
integrate both. but the images are not saved properly.how this can be done ?
...
Thank you!
Cheers,
Yeedunuri
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Hi,
Yeah, I'd be willing to look into doing some updating.
The username I set up is the same one I have on the forum: kabbotta
Thank you!
Cheers,
Michael
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