Hi!
Thanks for replies!
Eventually, i built OSG 3.2.0 with SDL 1.2 support.
Test app works, however, i'm still trying to figure out how exactly combine
sdl-handling joystick's input and OSG.
SDL 2.0 doesn't build under MSVC 2015. Not to mention building it as OSG
plugin.
The errors are known,
Here's sources
https://github.com/mp3butcher/osg4noob/ [/url]
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Hi Robert,
On Saturday, October 31, 2015 18:02:24 Robert Osfield wrote:
> I have had a look at the revision and vaguely remember hunting double a
> long time troublesome bug, but can't recall the details of the recreating
> the bug off hand. I'd have to look up what stuff I was doing around March
Oh, and I forgot to mention, OsgWorks has gamepad support that operates an
osg Manipulator. It talks to the DirectInput SDK:
https://github.com/mccdo/osgworks/tree/master/include/osgwMx
https://github.com/mccdo/osgworks/blob/master/include/osgwMx/MxGamePadDX.h
I've used VRPN for this task. The osgVRPN project worked fine last I used
it, but that was a while ago.
On Mon, Nov 2, 2015 at 1:51 AM, Jan Ciger wrote:
> Hello,
>
>
> On Mon, Nov 2, 2015 at 9:35 AM, Elias Tarasov
> wrote:
> > Hi!
> >
> > Which is the best way of supporting joystick's input in
Just a quick remark,
I think the warning you see is caused by the State destructor deleting the
context's extensions:
file src/osg/State.cpp (line 138)
in State::~State()
GLExtensions::Set(_contextID, 0);
I think it caused me problems with loosing the extensions wen a camera was
deleted
Hi, Robert!
Sorry for disturbing you about that.
In my .earth file I use rex driver with splatting code by using agglite driver
that generate landcover from very big vector file. Bug appears to me after
30-40min of using osgearth_viewer on my laptop. I try to generate .earth file
that it'll be e
Hi Roman,
I have just built osgearth git head, but had to make a couple of build
fixes to enable me to compile it against OSG head which is OSG-3.5.0. I
have cloned osgearth on git hub and post my fixes to this:
https://github.com/robertosfield/osgearth
I haven't seen the error you have but do
Hi, I use osg and osgearth git version under linux Lubuntu 15.04 nvidia 352
driver.
And got segfaults on delete shaders
Code:
#0 0x734fbe09 in glDeleteShader () from /usr/lib/nvidia-352/libGL.so.1
#1 0x76c8bce5 in osg::Shader::PerContextShader::~PerContextShader() ()
from /
Hello,
On Mon, Nov 2, 2015 at 9:35 AM, Elias Tarasov wrote:
> Hi!
>
> Which is the best way of supporting joystick's input in modern OSG?
> OSG Cookbook says it's a Directinput 3rdParty lib, but looking into OSG trunk
> code it seems that last update was done 5 years ago. SDL was updated 5 mont
Hi!
Which is the best way of supporting joystick's input in modern OSG?
OSG Cookbook says it's a Directinput 3rdParty lib, but looking into OSG trunk
code it seems that last update was done 5 years ago. SDL was updated 5 month
ago, but that comment in the last commit
>
> OpenSceneGraph\src\o
Hi, Mathias and Robert!
Just checked this.
On i7 laptop with nvidia 965m under Lubuntu 15.04 with 352.30 drivers I've got
numbers
without patch eventtime=0.17ms with patch 0.09ms
But I've add folowing if (_traits->windowDecoration) to above code
So I think that if user create window without decor
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