[osg-users] VDSM and shadow of 3d Tree

2015-11-04 Thread Daniel Schmid
Hi all Until now we had trees made of billboards in our terrain, and used VDSM as a shadow algorithm. Shadows of billboard trees are ok on the ground, but the billboard itself is always half lit and half in shadow which is not very nice. So I decided to put trees made as a 3d model with solid t

[osg-users] Speedtree Implementation

2015-11-04 Thread Daniel Schmid
Hi all Meanwhile SpeedTree V7 is available. But unfortunately there is still no really good implementation available of how it can be integrated tightly into OSG. So this is a call for all the users of SpeedTree out there. Please post your experience and sample code and as much of your knowleg

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2015-11-04 Thread Sebastian Messerschmidt
Hi Daniel, Have you asked SpeedTree for integration examples? Cheers Sebastian Any examples available meanwhile? Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65537#65537 _

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2015-11-04 Thread Daniel Schmid
Any examples available meanwhile? Thank you! Cheers, Daniel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65537#65537 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.open

[osg-users] OSG documentation for osgAnimation

2015-11-04 Thread Christian Kunz
Hi all, at the moment I try to implement animations with OSG. I can`t find much documentation, e.g. how to use osgAnimation::Vec3CubicBezierSampler to define an animation path. There are examples and recipes in the 3 books. OSG is a great project and I really enjoy using it but I come often to