Hi all
Until now we had trees made of billboards in our terrain, and used VDSM as a
shadow algorithm. Shadows of billboard trees are ok on the ground, but the
billboard itself is always half lit and half in shadow which is not very nice.
So I decided to put trees made as a 3d model with solid t
Hi all
Meanwhile SpeedTree V7 is available. But unfortunately there is still no really
good implementation available of how it can be integrated tightly into OSG.
So this is a call for all the users of SpeedTree out there. Please post your
experience and sample code and as much of your knowleg
Hi Daniel,
Have you asked SpeedTree for integration examples?
Cheers
Sebastian
Any examples available meanwhile?
Thank you!
Cheers,
Daniel
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Read this topic online here:
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Any examples available meanwhile?
Thank you!
Cheers,
Daniel
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65537#65537
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Hi all,
at the moment I try to implement animations with OSG.
I can`t find much documentation, e.g. how to use
osgAnimation::Vec3CubicBezierSampler
to define an animation path. There are examples and recipes in the 3 books.
OSG is a great project and I really enjoy using it but I come often to
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