Re: [osg-users] Fast cycling of textured rectangles

2015-11-14 Thread Christoph Heindl
Hi Sebastian, thanks for your input If I'd be switching texture binding, wouldn't that mean that the scene still has to be rasterized before display? My ultimate intention is to skip rasterization at all (i.e rasterizing all patterns once at init) and just copy final pixels. Is that feasible? Bes

Re: [osg-users] osgviewerIPhone runtime errors

2015-11-14 Thread Krontzo Ortuno
Hi, It's been a long time, but would you please explain how you managed to fix the error? ... Thank you! Cheers, K -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65583#65583 ___ osg-users mailin

Re: [osg-users] Speedtree Implementation

2015-11-14 Thread Poojan Prabhu
Hi, I have done the integration of speedtree with osg. But I had to rewrite/expand significant parts of their wrapper to support 32 and 64 bit precisions (for geocentric) and also modify the shaders a bit. You can pm me if you like. Thank you! Cheers, P -- Read this topic on

Re: [osg-users] Fast cycling of textured rectangles

2015-11-14 Thread Sebastian Messerschmidt
Hi, Hi Sebastian, thanks for your input If I'd be switching texture binding, wouldn't that mean that the scene still has to be rasterized before display? My ultimate intention is to skip rasterization at all (i.e rasterizing all patterns once at init) and just copy final pixels. Is that feas

Re: [osg-users] MSVS2015 3rdparty build

2015-11-14 Thread Andreas Schreiber
Hi Trajce, I would be happy about it =). With ping you mean private message on the board? I'll try searching for the post with the plugins. One question the file format tga was supported of osg with any dependency correct? ... Thank you! Cheers, Andreas -- Read this topic o