Hi Sebastian,
thanks for your input If I'd be switching texture binding, wouldn't that
mean that the scene still has to be rasterized before display? My ultimate
intention is to skip rasterization at all (i.e rasterizing all patterns
once at init) and just copy final pixels. Is that feasible?
Bes
Hi,
It's been a long time, but would you please explain how you managed to fix the
error?
...
Thank you!
Cheers,
K
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Hi,
I have done the integration of speedtree with osg.
But I had to rewrite/expand significant parts of their wrapper to support 32
and 64 bit precisions (for geocentric) and also modify the shaders a bit.
You can pm me if you like.
Thank you!
Cheers,
P
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Hi,
Hi Sebastian,
thanks for your input If I'd be switching texture binding, wouldn't
that mean that the scene still has to be rasterized before display? My
ultimate intention is to skip rasterization at all (i.e rasterizing
all patterns once at init) and just copy final pixels. Is that feas
Hi Trajce,
I would be happy about it =).
With ping you mean private message on the board?
I'll try searching for the post with the plugins.
One question the file format tga was supported of osg with any dependency
correct?
...
Thank you!
Cheers,
Andreas
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