Re: [osg-users] [osgOcean] BK patches to osgOcean for stability, up to osg 3.4.0 compilation and more

2015-12-01 Thread Tony Vasile
Would it be possible to get the patches so the software compiles against OpenSceneGraph 3.4.0, rather than reinventing the wheel. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65813#65813 _

Re: [osg-users] the new glTF format by the Kronos Group

2015-12-01 Thread Erlend Sogge Heggen
More interoperability between OSG and glTF would be wonderful. If anyone starts working on something, be sure to let the glTF developers by dropping a note on this GitHub issue: github.../KhronosGroup/glTF/issues/456 -- Read this topic online here: http://forum.openscenegraph.or

Re: [osg-users] Setting view matrix seems to lag behind on frame

2015-12-01 Thread Sebastian Messerschmidt
Hi Robert, Thanks for filling in on the details. Cheers Sebastian Hi Sebastian, On 1 December 2015 at 16:12, Sebastian Messerschmidt > wrote: Sorry for answering my own question: The reason- of course- is threading. When setting the threading

Re: [osg-users] Setting view matrix seems to lag behind on frame

2015-12-01 Thread Robert Osfield
Hi Sebastian, On 1 December 2015 at 16:12, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Sorry for answering my own question: > > The reason- of course- is threading. When setting the threading model to > single-threaded the correct matrix is used in the frame. > I just had

Re: [osg-users] Setting view matrix seems to lag behind on frame

2015-12-01 Thread Sebastian Messerschmidt
Sorry for answering my own question: The reason- of course- is threading. When setting the threading model to single-threaded the correct matrix is used in the frame. Cheers Sebastian Hi Robert, I've attached a small example, where I try to set the view matrix in a way, the camera always fa

[osg-users] Setting view matrix seems to lag behind on frame

2015-12-01 Thread Sebastian Messerschmidt
Hi Robert, I've attached a small example, where I try to set the view matrix in a way, the camera always faces a certain direction. Unfortunately it seems, the view matrix I supply is applied one frame too late. (The camera should always face the geometry, so there should be a cross made of