Hi Jeremy,
The FileCache::isFileAppropriateForFileCache(..) method is virtual so you
can subclass from FileCache override this method and than construct your
own FIleCache and attach it to the osgDB::Registry by doing:
osgDB::Registry::instance()->setFileCache(new MyFileCache);
Robert.
On 11
HI ?, Could you sign with a name that we can use when reply?
ffmpeg has constantly moving API so issues like this are impossible to
prevent, get everything work then a few months later ffmpeg breaks things...
You'll either need to come up with solution for these API changes and post
these fixes t
We are having what we think is a problem with reading our OpenFlight file. We
have a switch which has two groups of nodes under it. The first three pieces of
geometry are supposed to be visible when the switch is in position 0 and the
second three are supposed to visible when the switch is in po
Robert:
After I switch to branch release/2.8, the problem disappears.
Daniel
git clone https://github.com/FFmpeg/FFmpeg.git
cd FFmpeg
git checkout origin/release/2.8
PKG_CONFIG_PATH="${DEST}/build/lib/pkgconfig" ./configure
--prefix="${DEST}/build" \
--extra-cflags="-I${DEST}/build/include"
Hi All,
New to this forum, so forgive me if this has been addressed, but I couldn't
find any other posts about this issue.
I'm unable to build the OSG documentation. The SDK (bins/includes/libs)
builds and installs just fine, and am successfully building apps with the
results. The problem i
Hello,
I have a project based on (among other dependencies) Qt and OSG.While trying to
migrate from Qt4 to Qt5 I noticed that the OSG I was using (3.1.5) could not
compile from scratch against Qt5. I started to tune a bit 3.1.5 to make it
compile successfully, but I came accross what seems to b
That's fine, I will probably do that, but is it not reasonable for the
default to be able to handle network paths and construct working cache
paths as well?
On Fri, Dec 11, 2015, 2:10 AM Robert Osfield
wrote:
> Hi Jeremy,
>
> The FileCache::isFileAppropriateForFileCache(..) method is virtual so
On 11 December 2015 at 11:33, Jeremy wrote:
> That's fine, I will probably do that, but is it not reasonable for the
> default to be able to handle network paths and construct working cache
> paths as well?
>
How is one supposed to determine which "network" paths are appropriate to
be cached loca
That's fine. I'll do a custom subclass. I was just thinking given the
simplicity of the need(make a cache copy of everything), that it would be
reasonable to have a 'cache everything' option on the built in file cache.
I'm not looking for some complex mechanism for determining more selectively
what
Hello again!
I'm working on an MFC application and I'm having trouble with the latest
source.
I downloaded the 3.4.0 source code and built it with VS2015. Everything
went smoothly but I've been having trouble with the MFC example (the
others that I've tried work fine). When I load the cow (for ex
Hello dear OpenSceneGraph users and fans of Windows!
Podsvirov my name is Konstantin and I'm a user like you.
I have a few options precompiled
versions for Windows MSVC2013 (now, but the list can be extended).
Here is a list of available versions:
http://lists.openscenegraph.org/pipermail/osg-u
After a quick check, it seems that if I get the same issues with OSG 3.5.1.
And if I build OSG 3.5.1 against Qt4 (4.8.6 to be accurate), I get the same
issues in the viewerqt.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65849#65849
___
Just tried this on 3.2.0 on my MacBook and got what I believe is the correct
result.
Code:
osgSim::MultiSwitch {
name "articSw2"
nodeMask 0x
cullingActive TRUE
description "featureId(artic0)"
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