Hi,
I don't know who is in the LA area and is attending SCaLE 14x or going to
attend LAVR Winter Conference this weekend, but I'm planning to be at both one
way or another. If your attending, I might see you there!
Cheers!
...
David Glenn
---
D Glenn 3D Comp
In the last week I've had a couple of different companies contact me
about recruiting for OpenGL-centric jobs in the US.
I have a few people already in mind, but I figured I'd spread the net a
little wider in case they aren't the right candidates.
These aren't entry level, and we all know t
Hi,
Maybe I've not looked deeply all codes examples around the net, but there is
some simple way, in osg, to write rendered frames on file?
Thank you!
Cheers,
Dario
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66090#66090
___
I think you'll want to google strategies to "avoid z-fighting".
2016-01-22 18:41 GMT+01:00 Dario Minieri :
> Hi,
>
> Using low camera height angles (simulating camera zoom action), I can see
> a lot of model "artifacts" (faces flick). Apart a massive model
> optimization, I think this is due to
Hi,
Using low camera height angles (simulating camera zoom action), I can see a lot
of model "artifacts" (faces flick). Apart a massive model optimization, I think
this is due to the fact the effective distance camera<->object remains
unchanged and maybe some render pass cull-off some faces. Th
Hi Tony,
On 22 January 2016 at 02:31, Tony Vasile wrote:
> By the way what are the following fields in
> osgUtil::LineSegmentIntersector::Intersection :
>
> double ratio;
> osg::NodePath nodePath;
> osg::ref_ptr drawable;
>
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