Thanks for the info.
By the way does OpenSceneGraph have a separate mask for intersection as well as
rendering? I have some geometry that I don't want to intersect but do want to
be rendered.
Tony V
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Okay, after more tinkering I have it linking. I'm still not entirely sure what
all the macros should be. If I use USE_DOTOSGWRAPPER_LIBRARY() for anything, I
get link errors again.
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Ok, so after "fixing" things, I'm up to 8010 linker errors. Obviously I don't
understand this!
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I've been searching the forums and web and can't figure out how to statically
link OSG with my code.
I've managed to build OSG statically but not OpenThreads. There is no
DYNAMIC_OPENTHREADS option as mentioned in several places.
I can't find documentation on the various USE_* macros for enabl
Hi Patrik,
a quick look into the ReaderwriterFBX source shows no support for LOD at
all, so I expect FBX nodes with attribute eLODGroup to be skipped while
reading an .fbx file, and osg::LOD to be written as a group (showing all
LOD's at once) when writing .fbx files.
Regards, Laurens.
On Mon, Jan
Hi,
Can, could You please post your code?
Thank you!
Cheers,
Wojtek
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Hi,
I wonder if the conversion between FBX and OSG/IVE preserve the LOD
information? At the same time I wonder how solid the conversion is
(stability/robustness)?
Thank you!
Cheers,
Patrik
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Hi Jens,
2016-02-15 10:46 GMT+01:00 Jens Georg :
> Hi Jordi,
>
> unfortunately the gles pseudoloader seems to be OSG 3.4 so I would need
> some time to check whether we can easily backport that to our 3.2.
>
>
It is definitely possible, with some minor fixes. I did it for a client
app. Now we upd
Hi Jordi,
unfortunately the gles pseudoloader seems to be OSG 3.4 so I would need
some time to check whether we can easily backport that to our 3.2.
As for disabling the optimizer, that didn't help. I can't attach a stats
screenshot currently because I have to get them working again beforehand
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