Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
Hi, I am solving very similar problem, I am rewriting opengl commands to OSG as you stated. Have you been successfull and solve problem with OSG matrices?? ... Thank you! Cheers, Igor -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66295#66295

Re: [osg-users] Statically linking everything.

2016-02-16 Thread Sebastian Messerschmidt
Hi Scott I've been searching the forums and web and can't figure out how to statically link OSG with my code. I've managed to build OSG statically but not OpenThreads. There is no DYNAMIC_OPENTHREADS option as mentioned in several places. In the CMake simply uncheck DYNAMIC_OPENSCENEGRAPH and

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
Hello Igor, On Tue, Feb 16, 2016 at 12:51 AM, Igor Jurík wrote: > Hi, > I am solving very similar problem, I am rewriting opengl commands to OSG > as you stated. Have you been successfull and solve problem with OSG > matrices?? > ... > > What sort of problem do you have? Most of the discussion

Re: [osg-users] Statically linking everything.

2016-02-16 Thread Robert Osfield
HI Scott, On 16 February 2016 at 01:51, Scott Duensing wrote: > Okay, after more tinkering I have it linking. I'm still not entirely sure > what all the macros should be. If I use USE_DOTOSGWRAPPER_LIBRARY() for > anything, I get link errors again. The build should be as simple as changing t

Re: [osg-users] LineOfSight intersection returning geometry

2016-02-16 Thread Robert Osfield
HI Tony, On 16 February 2016 at 05:00, Tony Vasile wrote: > By the way does OpenSceneGraph have a separate mask for intersection as well > as rendering? I have some geometry that I don't want to intersect but do want > to be rendered. The NodeVisitor base class has a setTraversalMask() method

Re: [osg-users] Statically linking everything.

2016-02-16 Thread Scott Duensing
Thanks. I found the OpenThreads setting after digging more into how the build actually works. I had only loaded the OSG CMakeLists before. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66304#66304 ___

Re: [osg-users] Changes in osgVolume from 3.0 to 3.4

2016-02-16 Thread Alex Taylor
Robert, Thanks again. I do have one quick follow up question related to something you said. "Check the alpha values settings that you have set up for the VolumeTile." I'm trying to figure out exactly what you mean by the "alpha values settings" on the VolumeTile. I define my VolumeTile as shown

Re: [osg-users] Changes in osgVolume from 3.0 to 3.4

2016-02-16 Thread Robert Osfield
Hi Alex, I'm a bit too busy to go rummaging through code to answer your questions so will do my best by providing some general questions. I vaguely recall OSG-3.0 alpha, transparency and isosurface all overlapped a bit, so there was a bit of cross over. In OSG-3.4 transparency and isosurface val

[osg-users] Vulkan SDKs released

2016-02-16 Thread Chris Hanson
http://lunarg.com/vulkan-sdk/ Jeremy Moles and I would be interested in talking to others who are interested in working on an open source Vulkan scene graph, possibly using OSG as a helper toolkit (since OSG does so much that would take forever to port). Paul martz did somethign similar with his

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
Hi, I have same problem. > Hi. I'm trying to port an OpenGL augmented reality program based on the ArUco > library to OSG (I'm not trying OSGArToolkit yet). The original OpenGL > program shows a perfect overlap between the AR marker and the geometric > model. The OSG version doesn't. have y

Re: [osg-users] Dynamic terrains, DatabasePager + PagedLODs

2016-02-16 Thread Daniel Lazaroff
Greetings Robert ,Chris, Raizel As for an update on my investigations about the dynamic terrain, I spent the last couple of weeks in "Basic Training" mode, learning all about GLSL and the modern pipeline, this was long overdue ;o) I've been actively using OSG for the last couple of years, but n

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Robert Osfield
Hi Igor, The original thread dates back to 2011, FIVE years ago, it's about as stale thread as one can get, the orignal poster may well not even work at the same place or still use the OSG, so expecting a reply from them is rather optimisitc. The original poster never replied to my suggestions an

Re: [osg-users] Vulkan SDKs released

2016-02-16 Thread Robert Osfield
Hi Chris et. al, It's great to see Vulkan finally emerge. Haven't had a chance to play with it, without plenty of other work on my plate right now so won't get to it right away, I will need to squeeze it into weekends and evenings until I clear my current client work. As for a new scene graph, I

Re: [osg-users] Vulkan SDKs released

2016-02-16 Thread Curtis Rubel
Hello everyone, Speaking with the folks here at Compro, everyone seems interested in working with Vulcan's new feature set and contributing, at what level we cannot really say at this early stage in the game. But please keep us in the loop as things start to move forward so that we can jump in w

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
On Tue, Feb 16, 2016 at 6:29 PM, Robert Osfield wrote: > Hi Igor, > > The original thread dates back to 2011, FIVE years ago, it's about as > stale thread as one can get, the orignal poster may well not even work at > the same place or still use the OSG, so expecting a reply from them is > rather

[osg-users] ArUco (AR) with OSG

2016-02-16 Thread Igor Jurík
Hi, I am trying to make ArUco (http://www.uco.es/investiga/grupos/ava/node/26) works with OSG. I am using basic example from ArUco with OpenGL and I am creating same visualisation using OSG. When I draw cube by OpenGL, it is right on marker. When I use OSG cube is missplaced. The core is rewri

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Igor Jurík
-- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66315#66315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org