Hi.
I have the sample that worked just fine:
https://bitbucket.org/kornerr/osg-deferred-shading
2016-02-25 2:00 GMT+07:00 Anders Backman :
> Hi all.
>
> Has anyone tested the EffectCompositor together with osgShadows?
>
> My problem is, that as soon as I add a shadowed scene
Hi Again,
the trunk has "fixed" it somehow, the case I posted, but it is not fixed
completely .. I am getting it now on DefaultUserDataContainer .. in the
destructor it crashes, Referenced on same place
On Wed, Feb 24, 2016 at 9:33 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com>
It would be good to add this functionality to all the Exporters that support
the texture names.
Tony V
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66419#66419
___
Hi Nick,
Yes, that would be one way to do it. I think I'll suggest it here and see
how it goes :)
Thanks!
--
Alexandre Vaillancourt
2016-02-24 10:41 GMT-05:00 Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com>:
> Hi Alexandre,
>
> why not extend osgconv (you have the code :) ) with this
Anders, the thing is not only for Programs/Shaders .. I take these out and
i starts just about anything else: StateSets, Uniforms, UserDataContainers
.
On Wed, Feb 24, 2016 at 9:21 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Thanks Anders, I am on 3.5.1 .. Let me try
Thanks Anders, I am on 3.5.1 .. Let me try the trunk then .. Thanks again!
On Wed, Feb 24, 2016 at 9:19 PM, Anders Backman wrote:
> I believe this has been fixed in the trunk. But there is no official
> release containing this fix just yet.
> It happens with just about any
I believe this has been fixed in the trunk. But there is no official
release containing this fix just yet.
It happens with just about any osg::Program/Shader.
/A
On Wed, Feb 24, 2016 at 7:42 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Community,
>
> I've been fighting
Hi Community,
I've been fighting with cleaning of ref_ptrs when using osgShadow. It
crashes in deleting the pointer. This is odd but attached is very simple
example, osgviewer just with adding it to a shadowed scene with some
technique.
Any clue? Sample attached
Thanks a bunch as always !
Hi All,
I'm looking at buying a new laptop for taking on training trips, so
many options though. I'd prefer the base OS to be Linux, but may be swayed
by OSX if the system is capable of dual booting linux in case it drives me
round the bend too much. I'd like to run Vulkan on it once the
Tony,
Thanks for the tip!
Unfortunately, I want to have the paths removed from the .osg after the
conversion with osgconv to avoid an extra step (to load the file in a
script and have it removed the paths). This loading of the .flt and output
twice will add an extra step and a lot more time to
Hi Alexandre,
why not extend osgconv (you have the code :) ) with this feature and submit
it to Robert? It is nice and needed feature (I needed it too and I ended up
with having my own local copy of osgconv)
Cheers,
Nick
On Wed, Feb 24, 2016 at 4:40 PM, Alexandre Vaillancourt <
Hi all
For test purpose,I'm porting osgpackeddepthstencil example in order to target
Texture3D instead of Texture2D.
For this, i just introduce instancing and a geometry shader to set the
targetted gl_Layer.
Here's the code
Code:
#include
#include
#include
#include
#include
#include
On 24 February 2016 at 09:56, Dan Liu <139250...@qq.com> wrote:
> I'm using OSG 3.4
>
I have just tested osgmovie with ffmpeg and for long pauses find that it
stops updating the video when I unpause. My guess is that there is
something within the plugin that amiss, so a bug that will need
I'm using OSG 3.4
-- Original --
From: "Robert Osfield";;
Date: Wed, Feb 24, 2016 05:55 PM
To: "OpenSceneGraph Users";
Subject: Re: [osg-users] osgmovie stop playing after long time pause
HI
HI Daniel,
Which OSG version are you using? I recall improvements to the ffmpeg in
the OSG-3.4 release, so if you aren't using this I'd recommend upgrading.
Robert.
On 24 February 2016 at 09:36, Dan Liu <139250...@qq.com> wrote:
> Dear All:
> When I use osgmovie to play videos which are
Dear All:
When I use osgmovie to play videos which are about 1 minute long, if the
key P is pressed and pause playing for long time, such as 1-2 minute, then the
osgmovie will finish playing at once. This case is not what I need. If the
pause key is not pressed, the video can be played
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