Hi,
I added several GuiEventHandler to my Viewer.
When i try to track the
Code:
KeyDown
event in the
Code:
handle
function while pressing a key, i always get a short delay between the first and
the folllowing events.
This problem doesnt exist for my custom
Code:
CameraManipulator
.
My
Co
Hi Sebastian,
Thanks a lot!
Peter
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Hi,
I built osg 3.4.0 with OSG_GL3_AVAILABLE enabled and it was working fine on my
dev box, but when I loaded my app on a virtual machine with not much 3D
support, It crashed with a null pointer exception in the BufferObject
constructor at the line (71):
_extensions->glGenBuffers(1, &_glObject
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