Hi all,
What are the changes needed to support geocentric coordinates? I want to add
ships using latitude, longitude and hope to see them at a much further distance
than now.
Thank you!
Cheers,
CG
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Hi David,
Thank you very much Sebastian! You are awesome!
You really made my day. I can see the tesselation it's working now. : )
Thx, an , in comparison, most elaborate question like this needed some
attention :-)
If I'm allowed to add one question for personal advancing.
What do i have to
Thank you very much Sebastian! You are awesome!
You really made my day. I can see the tesselation it's working now. : )
If I'm allowed to add one question for personal advancing.
What do i have to change in the shader so that the model is normal again?
My Model is looking like it was pressed
Hi David,
tesselation shaders usually work on the GL_PATCH primitive rather than
usual triangles. So in order to get your program running you need to run
a visitor on the scene and convert the primitive sets to this.
This however won't magically solve every tesselation problem, but this a
Hi osg-Forum,
I'm kind of stuck with a problem in how to combine a tesslation shader in osg
with a normal model right now. I really searched over google a couple of times
and over the osg forum. I can't find an answer to my problem. Normally i prefer
to not ask and just resolve it myself
Hi,
Thank you very much for the solution. That's it. It solved the problem.
Thank you!
Cheers,
Diwas
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Hi all,
I might try an implementation of omni-directional point light shadow
mapping based on this interesting paper.
https://hal.archives-ouvertes.fr/hal-00733343/document
They manage to generate 6 views of the same object in a single pass and
within a destination single texture using geometry
Hi,
I wrote a "SubloadCallback" derived class and attach it to a texture2D object
to update image dynamically,but unfortunately the texture image can not be
updated,the texture always show a piece of white;below is my code,what wrong
happened to it?
void main()
{
// the class to
sorry,I think I should post this topic to "OpenSceneGraph Lists->General"
catalogue,I had post a same one under "OpenSceneGraph Lists->General"
catalogue,so please delete this one;
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Hi,
I wrote a "SubloadCallback" derived class and attach it to a texture2D object
to update image dynamically,but unfortunately the texture image can not be
updated,the texture always show a piece of white;below is my code,what wrong
happened to it?
void main()
{
// the class to
Hi Diwas,
as you don't mention it I think you did not create a x64 configuration for
your project, the default new project is a 32 bit project.
In visual studio in below the menus is a bar with two drop down lists, one
with "Release" and one with "Win32", below the Win32 is an option called
Hi Marko,
sorry, but I'm not familiar at all with the Macport's portfile system,
so I may not bee of big help for you...
You say that only Qt4 is installed so what do you mean by Qt5 variant
works ?
The error excerpt you show is after the build process as he is already
looking for the built
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