[osg-users] osgGA::AnimationPathManipulator animate twice

2016-06-13 Thread Seppel Andrio
Hey guys, I have a problem with an osgGA::AnimationPathManipulator. Basically my situation is: When user clicks an item I calculate an AnimationPath and set it to the the viewer with: Code: viewer->setCameraManipulator(new osgGA::AnimationPathManipulator(calculateAnimationPath(params))) Th

Re: [osg-users] Drawable getBoundingBox() question

2016-06-13 Thread Rick Irons
Hi Robert, Thank you for the response. I am still a little puzzled...shouldn't the code you refer to below set '_boundingBoxComputed' to true in addition to the current behavior of setting ‘_boundingSphereComputed’ to true? When I compare the OSG 3.0.1 version of the method to the 3.4.0 v

Re: [osg-users] Building OSG on Mac OS X 10.11.5

2016-06-13 Thread François Bérard
Wietse, I'm only using clang and its libc++ library. If you are using gcc/libstdc++, that may well explain the difference. But gcc/libstdc++ is the standard on linux, and ref_ptr compiles fine there. Do you *have to* use gcc? Otherwise, it may be easier to go with clang; which, I think,

[osg-users] Render to Texture without clamping values

2016-06-13 Thread Philipp Meyer
Hi, for my current project I need to do some computations in the fragment shader and retrieve the values within my application. For that I am using the render to texture feature together with a float texture. I'm having some trouble reading values > 1.0 though. It seems like the values are get

Re: [osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-06-13 Thread Curtis Rubel
Hi Robert, Thank you for your quick response, I will keep posted. ... Cheers, Curtis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67591#67591 ___ osg-users mailing list osg-users@lists.openscene

Re: [osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-06-13 Thread Robert Osfield
Hi Curtis, GL3 under OSX is currently not working as Apple require the Vertex Array Objects to be used, unlike other GL3 implementations... There is some discussion about VAO support on osg-usbmissions so we will hopefully have a solution checked in soon. Robert. On 13 June 2016 at 14:01, Curti

[osg-users] osgsimplegl3 example, is it possible to run on some combination of OSG and OSX?

2016-06-13 Thread Curtis Rubel
Hi, I am hoping there may be some OSG & MacOSX guru's out there that could tell if me there is a combination of Mac OSX release and OpenSceneGraph release that allows the provided osgsimplegl3 example run as it is without modification. The mac is running El Capitan and we currently have OSG 3.4.0

Re: [osg-users] [build] Openscene Graph API

2016-06-13 Thread Robert Osfield
Hi Dave, I don't have any idea what is going wrong in your case, but recently during the last few weeks I've checked fixes to the cmake/Doxygen build into the git master of the OSG to handle more modern versions of Doxygen. So if you aren't already using git master you could try this. Robert. __

Re: [osg-users] Building OSG on Mac OS X 10.11.5

2016-06-13 Thread Wietse Jacobs
Hello François, On Mon, Jun 13, 2016 at 11:31 AM François Bérard wrote: >I just built the same OSG (same git rev-parse HEAD). > > OS X 10.11.5 > CMake 3.5.2 > Xcode 7.3 (i.e. the only apparent difference with your setup). > > I get the same cmake warning about MACOSX_RPATH, which is expected

Re: [osg-users] [build] Openscene Graph API

2016-06-13 Thread Dave Sargrad
Hi, I've got graphviz installed now, and recognized by cmake. I also now see a partial set of documentation in build/docs/OpenscenegraphReferenceDocs. Perhaps I need to rebuild the entire system again to get a complete set. The partial set seems to have just the File list. The per-class API tha

Re: [osg-users] Building OSG on Mac OS X 10.11.5

2016-06-13 Thread François Bérard
Hi Wietse, I just built the same OSG (same git rev-parse HEAD). OS X 10.11.5 CMake 3.5.2 Xcode 7.3 (i.e. the only apparent difference with your setup). I get the same cmake warning about MACOSX_RPATH, which is expected, cf bottom of the following post. http://article.gmane.org/gmane.comp.g