Hey guys,
I have a problem with an osgGA::AnimationPathManipulator.
Basically my situation is:
When user clicks an item I calculate an AnimationPath and set it to the the
viewer with:
Code:
viewer->setCameraManipulator(new
osgGA::AnimationPathManipulator(calculateAnimationPath(params)))
Th
Hi Robert,
Thank you for the response.
I am still a little puzzled...shouldn't the code you refer to below set
'_boundingBoxComputed' to true in addition to the current behavior of setting
‘_boundingSphereComputed’ to true? When I compare the OSG 3.0.1 version of the
method to the 3.4.0 v
Wietse,
I'm only using clang and its libc++ library. If you are using
gcc/libstdc++, that may well explain the difference. But gcc/libstdc++
is the standard on linux, and ref_ptr compiles fine there.
Do you *have to* use gcc? Otherwise, it may be easier to go with
clang; which, I think,
Hi,
for my current project I need to do some computations in the fragment shader
and retrieve the values within my application. For that I am using the render
to texture feature together with a float texture.
I'm having some trouble reading values > 1.0 though. It seems like the values
are get
Hi Robert,
Thank you for your quick response, I will keep posted.
...
Cheers,
Curtis
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67591#67591
___
osg-users mailing list
osg-users@lists.openscene
Hi Curtis,
GL3 under OSX is currently not working as Apple require the Vertex
Array Objects to be used, unlike other GL3 implementations...
There is some discussion about VAO support on osg-usbmissions so we
will hopefully have a solution checked in soon.
Robert.
On 13 June 2016 at 14:01, Curti
Hi,
I am hoping there may be some OSG & MacOSX
guru's out there that could tell if me there is
a combination of Mac OSX release and OpenSceneGraph
release that allows the provided osgsimplegl3 example run as it
is without modification.
The mac is running El Capitan and we currently have OSG
3.4.0
Hi Dave,
I don't have any idea what is going wrong in your case, but recently
during the last few weeks I've checked fixes to the cmake/Doxygen
build into the git master of the OSG to handle more modern versions of
Doxygen.
So if you aren't already using git master you could try this.
Robert.
__
Hello François,
On Mon, Jun 13, 2016 at 11:31 AM François Bérard
wrote:
>I just built the same OSG (same git rev-parse HEAD).
>
> OS X 10.11.5
> CMake 3.5.2
> Xcode 7.3 (i.e. the only apparent difference with your setup).
>
> I get the same cmake warning about MACOSX_RPATH, which is expected
Hi,
I've got graphviz installed now, and recognized by cmake. I also now see a
partial set of documentation in build/docs/OpenscenegraphReferenceDocs.
Perhaps I need to rebuild the entire system again to get a complete set.
The partial set seems to have just the File list. The per-class API tha
Hi Wietse,
I just built the same OSG (same git rev-parse HEAD).
OS X 10.11.5
CMake 3.5.2
Xcode 7.3 (i.e. the only apparent difference with your setup).
I get the same cmake warning about MACOSX_RPATH, which is expected, cf
bottom of the following post.
http://article.gmane.org/gmane.comp.g
11 matches
Mail list logo