[osg-users] DYLD_LIBRARY_PATH

2016-06-16 Thread ??????
platform??OS X 10.11 set DYLD_LIBRARY_PATH may make link error?? for example?? freetype need libpng.dylib, then it may link to the lib in ImageIO.framework___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Side by side viewers with different field of view

2016-06-16 Thread Steven Powers
Here are the two cfg files I'm using for the two applications: Camera "Left Camera" { RenderSurface "Default" { Visual { SetSimple } Screen 1; WindowRect 0 20 640 400; Border off; }

[osg-users] Masked Occlusion Culling

2016-06-16 Thread Björn Blissing
Hi, Some researchers from Intel just published the source code for their Masked Occlusion Culling. I don't know if this technology is something that could benefit OSG. But the technology looks quite capable, at least when just looking at the research paper. They claim a 3X speedup compared to

[osg-users] Side by side viewers with different field of view

2016-06-16 Thread Steven Powers
I have need a bit of a sanity check as I've been fighting with this all day. I have two different applications that are rendering the same scene in parallel. The only difference is the projection matrix and viewports. I would expect both of these windows, when put end to end to match

Re: [osg-users] Irregular shaped clip node?

2016-06-16 Thread Mike Greene
Thanks, Robert. What about some convex shape like a pentagon? Just looking for some way to do something other than a rectangle? ... Thank you! Cheers, Mike -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67658#67658

Re: [osg-users] Irregular shaped clip node?

2016-06-16 Thread Robert Osfield
HI Mike, The osg::ClipNode uses OpenGL fixed function clipping planes to work so can only be used for convex hulls. If you want to do clipping with more complex shapes you'll need to use other approaches to rendering the scene. Robert. On 16 June 2016 at 18:35, Mike Greene

[osg-users] Irregular shaped clip node?

2016-06-16 Thread Mike Greene
Hi, Can you have an irregular shaped clip node? For example, what if I want an ellipse or a pentagon shaped clip node. Is that possible? Thank you! Cheers, Mike -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67656#67656

Re: [osg-users] MSVS2015 3rdparty build

2016-06-16 Thread Björn Blissing
memory_leak wrote: > J :-) and I as well commented on that include defined and possibility > that my script maybe messed up includes after I checked it up for the post > above, if you read the text you quoted It is not important, but I don't > think Linux people would use your

Re: [osg-users] Help need on refining .travis.yml for coverity_scan

2016-06-16 Thread Robert Osfield
On 16 June 2016 at 08:48, Jens Georg wrote: >> Quite a flood of feedback... > > > The .yaml doesn't validate properly: > http://lint.travis-ci.org/openscenegraph/OpenSceneGraph > > and I think it ignores the addon section because of that. Apparently > using matrix and

Re: [osg-users] Help need on refining .travis.yml for coverity_scan

2016-06-16 Thread Jens Georg
Quite a flood of feedback... The .yaml doesn't validate properly: http://lint.travis-ci.org/openscenegraph/OpenSceneGraph and I think it ignores the addon section because of that. Apparently using matrix and coverity does not seem to cooperate very well. Some of the things inside the matrix