platform??OS X 10.11
set DYLD_LIBRARY_PATH may make link error??
for example??
freetype need libpng.dylib,
then it may link to the lib in ImageIO.framework___
osg-users mailing list
osg-users@lists.openscenegraph.org
Here are the two cfg files I'm using for the two applications:
Camera "Left Camera"
{
RenderSurface "Default"
{
Visual { SetSimple }
Screen 1;
WindowRect 0 20 640 400;
Border off;
}
Hi,
Some researchers from Intel just published the source code for their Masked
Occlusion Culling. I don't know if this technology is something that could
benefit OSG. But the technology looks quite capable, at least when just looking
at the research paper. They claim a 3X speedup compared to
I have need a bit of a sanity check as I've been fighting with this all day.
I have two different applications that are rendering the same scene in
parallel. The only difference is the projection matrix and viewports. I would
expect both of these windows, when put end to end to match
Thanks, Robert. What about some convex shape like a pentagon? Just looking for
some way to do something other than a rectangle?
...
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67658#67658
HI Mike,
The osg::ClipNode uses OpenGL fixed function clipping planes to work
so can only be used for convex hulls.
If you want to do clipping with more complex shapes you'll need to use
other approaches to rendering the scene.
Robert.
On 16 June 2016 at 18:35, Mike Greene
Hi,
Can you have an irregular shaped clip node? For example, what if I want an
ellipse or a pentagon shaped clip node. Is that possible?
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67656#67656
memory_leak wrote:
> J :-) and I as well commented on that include defined and possibility
> that my script maybe messed up includes after I checked it up for the post
> above, if you read the text you quoted It is not important, but I don't
> think Linux people would use your
On 16 June 2016 at 08:48, Jens Georg wrote:
>> Quite a flood of feedback...
>
>
> The .yaml doesn't validate properly:
> http://lint.travis-ci.org/openscenegraph/OpenSceneGraph
>
> and I think it ignores the addon section because of that. Apparently
> using matrix and
Quite a flood of feedback...
The .yaml doesn't validate properly:
http://lint.travis-ci.org/openscenegraph/OpenSceneGraph
and I think it ignores the addon section because of that. Apparently
using matrix and coverity does not seem to cooperate very well.
Some of the things inside the matrix
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