Hi Stuart,
Stuart Mentzer writes:
> Hello,
>
> The OpenSceneGraph-qt/-devel (OSG 3.4.0) packages on Fedora 24 are
> built against Qt 4. I'm wondering if that is suggested by OSG (maybe
> due to the single thread restriction on Qt 5) or is the choice of the
> Fedora packager.
>
I think the main
Hi,
On Fri, Jul 15, 2016 at 9:15 AM, Alberto Luaces wrote:
> Hi Stuart,
>
> Stuart Mentzer writes:
>
>> Hello,
>>
>> The OpenSceneGraph-qt/-devel (OSG 3.4.0) packages on Fedora 24 are
>> built against Qt 4. I'm wondering if that is suggested by OSG (maybe
>> due to the single thread restriction o
Hi Qt'ers,
I feel the Qt4 vs Qt5 issues really require use to have two separate
libs built i.e. osgQt4 and osgQt5. With 3rd party applications
currently depending upon a osgQt header the distro's that depend upon
this will obviously prefer to maintain a osgQt header and osgQt lib
name. Would it
Has any one implemented bindless textures? I am trying to add this to my app to
improve batching. I have a large scene, with lots of unique draw calls. We do
use texture atlas's, the number of small objects is limited. I would like to
further improve batching without having to redo textures. I d
David,
This may or may not be helpful, but a while back I made a bindless version
of osg::Texture2D here you can look at. It's mostly a experiment but you
might be able to glean something front it:
https://github.com/gwaldron/osgearth/blob/bindless/src/osgEarth/Texture
https://github.com/gwaldron/
what you can do is run the simplifier, then use osgDB::writeNodeFile() to save
the simplified result then load that the next time you run.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68144#68144
_
if you are using windows you can use EnumDisplayMonitors, this will go through
your list of physical displays attached to your computer.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68145#68145
___
On Fri, Jul 15, 2016 at 9:15 AM, Alberto Luaces wrote:
I am able to run our OSG applications with Qt 5 on Windows and I'd
like to try it on Linux to see if we can transition off Qt 4. Would it
make sense to request OpenSceneGraph-qt5 packages be added by the main
distros? (I am assuming those
Well I'm dumb. Turns out, I was using CMake to find OpenGL, which linked to the
Cocoa version of GL instead of X11 like I needed. After linking to the correct
OpenGL libraries, I no longer need to call glXMakeCurrent; glViewport does the
job like it's supposed to.
Just thought I'd share for pos
9 matches
Mail list logo