Just to close the issue. Apparently osg::Matrixd and osg::Matrixf uniforms
where managed differently 2010 ;-)..
Thanks for those to tried to help me offline
Cheers!
Nick
On Mon, Sep 5, 2016 at 8:56 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Robert,
>
> I did look in th
HI Mathieu,
Thanks for offering to help out.
I agree the easiest way to create an osgQt project would be to clone
the whole OSG then cut down and then replace the CMake build to be a
bit more streamlined. I have written other NodeKits that have have
relatively straight forward CMake build.
I co
HI Gianni,
The FIXED refers to the Projection Matrix, it means it doesn't change
as you change the viewport dimensions. It does *exactly* what it
says. If you change the aspect ratio of the viewport without changing
the projection matrix you will get a distorted scene for a 3D scene.
There are u
Hi Sebastian,
the FIXED option is right the opposite of what I'm looking for.
I mean, if there are HORIZONTAL and VERTICAL options, there should be one
option that is HORIZONTAL+VERTICAL and one option that is
NO-HORIZONTAL+NO-VERTICAL. So one case seems missing.
I try to explain in detail.
Pr
Hi Gianni,
So, isn't possible to have both HORIZONTAL and VERTICAL?
Keeping horizontal and vertical effectively is the FIXED policy. You
handle the resize yourself if you need to apply something else.
The default resize handler tries to keep the aspect in a way things
don't get distorted. T
So, isn't possible to have both HORIZONTAL and VERTICAL?
Gianni
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Hi,
...
Thank you!
Cheers,
Dario
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Hi,
Ok, Robert I'm looking for osganimationhardware but right now I'm not able to
understand the right way to switch on hardware animation easily.
In any case I've made another test: object with bones -> low fps (i.e 45fps).
During visualization I make an "hide" (masking the root of model). Th
Hi Gianni,
The osgViewer automatically adjusts the field of view on the camera
according to the aspect ratio adjustment setting, you can change this,
from the osg::Camera header:
enum ProjectionResizePolicy
{
FIXED, /**< Keep the projection matrix fixed, despite
window
Dear Robert,
why resizing a (non-Qt) window horizontally then the scene is resized
accordingly while resizing the window vertically is has no effect on the scene
size?
Please see attached images.
Regards,
Gianni
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