I've just discovered that my Windows 10 (Version 1511, last year's November
Update) desktop machine now supports OpenGL 4.5 over RDP!
Apparently this has been in the pipeline for some time, but the only official
word about it has been this post on an MS sysadmin blog with regard to a
preview ve
I have now implemented support for manually setting the Affinity of
the various threads that the viewer manages - so main thread,
camera's, graphics threads and database pager threads. You'll now can
set these via:
osg::Camera::setProcessorAffinity(OpenThreads::Affinity);
osg::GraphicsConte
Jan has a good point here.
We have ported OSG to architectures like the Integrity embedded OS, but OSG
cannot and will not ever guarantee hard real time, nor will the OpenGL
driver stack.
If you want to talk about the requirements of your project, email me
sometime.
_
There you go:
The example without vertex sharing.
Am 9/28/2016 um 4:57 PM schrieb Gianni Ambrosio:
Hi Sebastian,
I would like to adopt you solution if possible but I was not able to
implement with textures the same behaviour of the example I did with
primitive sets.
I know that on wind
Am 9/28/2016 um 4:57 PM schrieb Gianni Ambrosio:
Hi Sebastian,
I would like to adopt you solution if possible but I was not able to implement
with textures the same behaviour of the example I did with primitive sets.
I know that on windows the example crashes in debug mode because of an
asse
On Tue, Sep 6, 2016 at 7:45 PM, Megan Mason wrote:
> Hi ya'll!!
>
> I have experience in quite a few things, but graphs are new to me :O. I
> work in a call center and was asked to graph the following:
>
>
>
I think you want to look at something like Excel instead of OpenSceneGraph
:)
http://blo
On Wed, Sep 28, 2016 at 7:21 AM, Jan Cools wrote:
> Hi,
>
> This is a more high level software architecture question considering a
> combination of OSG with a RTOS. My application considers 3D visualization
> and navigation for automatic machine control. The machine control loop will
> be impleme
Hi Sebastian,
I would like to adopt you solution if possible but I was not able to implement
with textures the same behaviour of the example I did with primitive sets.
I know that on windows the example crashes in debug mode because of an
assertion inside Microsoft implementaition of std::vector
Just pointing out, that you might have been lucky:
Your example is crashing on my machine, due to the empty primitive-sets
;) There isn't even picking involved.
Hi Gianni.
Hi Sebastian,
in attachment you can find a movie of what I implemented with primitive sets.
That's exactly what I need.
Hi Gianni.
Hi Sebastian,
in attachment you can find a movie of what I implemented with primitive sets.
That's exactly what I need.
The "road" is initially gray. Then the user choose a color (pushing in my
example 1,2,3 or 4 key) and picking the road surface triangles are coloured with the
cur
Hi Megan,
I'm afraid you've come to a very specialize computer graphics forum
full of geeky software developer who write simulators, games,
scientific visualization applications. We do use a graph for it, but
it's very specific to writing computer graphics programs :-)
The type of topic you have
Hi,
Can't make simple example with the RayIntersector to work.
[code]
...
if (_node.valid()) {
_rayIntersector->setStart(_eyePosition);
_rayIntersector->setDirection(-newUp);
_rayIntersector->setIntersectionLimit(osgUtil::Intersector::LIMIT_ONE);
std::cout << "start: " << _eyePosition
Hi ya'll!!
I have experience in quite a few things, but graphs are new to me :O. I work in
a call center and was asked to graph the following:
I am looking to see the number of contacts by hour for the year to date by day.
Please include
Total Contacts
Emails
Phone
Chat
Break down each of the
Am 9/28/2016 um 1:25 PM schrieb Gianni Ambrosio:
Hi Sebastian,
after looking at your example I understood a shader is not needed, right?
Exactly. It is one of the possible solutions. I have not fully
understood your problem though.
The solution you suggest is to apply a texture instead of c
Hi Sebastian,
after looking at your example I understood a shader is not needed, right?
The solution you suggest is to apply a texture instead of changing color. In my
case the image of the texture would be a monochromatic image.
If all that is correct, then I have few questions.
I modified my pre
Hello Robert,
Thank you for your clear and elaborate answer. It was very helpful.
I will definitely keep track of your work regarding the OpenThreads.
The only way to find out if soft real-time performs sufficiently is to code
prototypes and see system behavior. Furthermore if I oversize the sys
Hi Jan,
On 28 September 2016 at 06:21, Jan Cools wrote:
> This is a more high level software architecture question considering a
> combination of OSG with a RTOS. My application considers 3D visualization and
> navigation for automatic machine control. The machine control loop will be
> implem
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