Its kind of tough to say without having a good idea about what exactly you can
do with your plugin. I can say what you most likely need to do is to bind a
texture with your blend map to your scene some how.
Ideally you would do this in a 2nd rendering pass. Basically you want to
perform blendin
> There are some osg based tools like osgEdit (outdated)
I made some fixes, which allow to build osgedit with OpenSceneGraph 3.4.0.
Thank you!
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Hi Mr. Robert,
It worked for me. I have made Sphere from the osg Geometry. Thanks for the
suggestion .
...
Thank you!
Cheers,
Inna
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Hi All,
I have a projector attached to a PC where a 3rd party application runs. The 3rd
party application uses OSG 3.0.1 and allows to add custom code re-implementing
some virtual methods of their base Plugin class.
I need to apply a blending operation to the visualized scene so that the
projec
Hi Meldryt,
I worked with osgWidget in the past. I move a widget with left_mouse+mouse_move
and resize it with central_mouse_button+mouse_move.
I also tried to show a contextual menu clicking with right mouse button on it.
Now I'm on OSG 3.4.0 but moved recentrly from OSG 3.0.1.
Could you please
Hi Sebastian,
thanks for the example.
The roads I use may have from 600K to a maximum of 9 milion elements
(=triangles). Maybe a mean of 2 milions.
Gianni
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bump!
Does anyone else have this issue?
I have no problem when i try to track this event inside my handle function of
the custom osgGA::StandardManipulator class.
But for my GUI widgets its easier to track this input events just by overriding
mousePush, mouseDrag, ... events of osgWidget::Input
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