Hi.
I've successfully used ADT bundle (year 2014) to build OSG 3.0.1 (year
2011) GLES2 example, but AndroidStudio (year 2016) can't build it.
It's not clear what causes it, but I will continue to investigate.
2016-10-20 21:30 GMT+07:00 Jordi Torres :
> Hi Michael,
>
> I'm sorry I don't have the
Hi, community!
I have a question: how i can create more than 8 lights in scene. Need new
shader-based light system? If so, how i can make these?
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Hi Nickolai,
this is the topic that I am still learning ... Do a search for Forward+.
Here is some opensource OSG implementation: http://openig.compro.net
the source is here: https://github.com/CCSI-CSSI/MuseOpenIG .. Look there
for the ForwardPlus plugin.
Short story, without digging into t
Hi, Trajce!
Here i found:
https://github.com/bcrusco/Forward-Plus-Renderer
Well, deferred renderer is more suitable for a large number of light sources.
And it is necessary to create also new materials system...
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yes ! .. That is very nice project. Here is the video
https://www.youtube.com/watch?v=HIrq4sF5QO8
On Sun, Oct 23, 2016 at 9:52 PM, Nickolai Medvedev
wrote:
> Hi, Trajce!
>
> Here i found:
>
> https://github.com/bcrusco/Forward-Plus-Renderer
>
> Well, deferred renderer is more suitable for a lar
Hi,
Check out my solution - no shaders needed:
http://forum.openscenegraph.org/viewtopic.php?t=15339
Cheers,
Jannik
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Hi, Jannik.
Thanks! OpenMW - amazing project! Good luck to you and your team!
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Hi all,
I need to convert 3d Models(.3ds,.ply,.obj,.. ) to osg or osgb or osgt
using code. I know that by running "osgconv input output" command in console
will do conversion. Is there any option using osgconv in c++ code.
If so how to use osgconv in code ..??
...
Thank you!
Cheers,
U
Hi Uma,
have a look at the osgconv code it is very thin applet. What you do is
simply:
osg::Node* model = osgDB::readNodeFile("filename.ext");
osgDB::ReaderWriter::WriteResult result =
osgDB::Registry::instance()->writeNode(model,"fileNameOut.osgb");
or
osgDB::writeNodeFile(model,"fileNameOu
Hi Trajce,
Thanks for the reply :).
...
Thank you!
Cheers,
Uma
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