Re: [osg-users] Latest OSG cannot realize viewer under Android

2016-10-23 Thread michael kapelko
Hi. I've successfully used ADT bundle (year 2014) to build OSG 3.0.1 (year 2011) GLES2 example, but AndroidStudio (year 2016) can't build it. It's not clear what causes it, but I will continue to investigate. 2016-10-20 21:30 GMT+07:00 Jordi Torres : > Hi Michael, > > I'm sorry I don't have the

[osg-users] More lights in scene!

2016-10-23 Thread Nickolai Medvedev
Hi, community! I have a question: how i can create more than 8 lights in scene. Need new shader-based light system? If so, how i can make these? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69119#69119 __

Re: [osg-users] More lights in scene!

2016-10-23 Thread Trajce Nikolov NICK
Hi Nickolai, this is the topic that I am still learning ... Do a search for Forward+. Here is some opensource OSG implementation: http://openig.compro.net the source is here: https://github.com/CCSI-CSSI/MuseOpenIG .. Look there for the ForwardPlus plugin. Short story, without digging into t

Re: [osg-users] More lights in scene!

2016-10-23 Thread Nickolai Medvedev
Hi, Trajce! Here i found: https://github.com/bcrusco/Forward-Plus-Renderer Well, deferred renderer is more suitable for a large number of light sources. And it is necessary to create also new materials system... -- Read this topic online here: http://forum.openscenegraph.org/vie

Re: [osg-users] More lights in scene!

2016-10-23 Thread Trajce Nikolov NICK
yes ! .. That is very nice project. Here is the video https://www.youtube.com/watch?v=HIrq4sF5QO8 On Sun, Oct 23, 2016 at 9:52 PM, Nickolai Medvedev wrote: > Hi, Trajce! > > Here i found: > > https://github.com/bcrusco/Forward-Plus-Renderer > > Well, deferred renderer is more suitable for a lar

Re: [osg-users] More lights in scene!

2016-10-23 Thread Jannik Heller
Hi, Check out my solution - no shaders needed: http://forum.openscenegraph.org/viewtopic.php?t=15339 Cheers, Jannik -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69123#69123 ___ osg-users mailing

Re: [osg-users] More lights in scene!

2016-10-23 Thread Nickolai Medvedev
Hi, Jannik. Thanks! OpenMW - amazing project! Good luck to you and your team! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69124#69124 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] converting any 3d models to osg,osgb or osgt

2016-10-23 Thread Uma Devi Selvaraj
Hi all, I need to convert 3d Models(.3ds,.ply,.obj,.. ) to osg or osgb or osgt using code. I know that by running "osgconv input output" command in console will do conversion. Is there any option using osgconv in c++ code. If so how to use osgconv in code ..?? ... Thank you! Cheers, U

Re: [osg-users] converting any 3d models to osg,osgb or osgt

2016-10-23 Thread Trajce Nikolov NICK
Hi Uma, have a look at the osgconv code it is very thin applet. What you do is simply: osg::Node* model = osgDB::readNodeFile("filename.ext"); osgDB::ReaderWriter::WriteResult result = osgDB::Registry::instance()->writeNode(model,"fileNameOut.osgb"); or osgDB::writeNodeFile(model,"fileNameOu

Re: [osg-users] converting any 3d models to osg,osgb or osgt

2016-10-23 Thread Uma Devi Selvaraj
Hi Trajce, Thanks for the reply :). ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69127#69127 ___ osg-users mailing list osg-users@lists.openscenegraph.org htt