Re: [osg-users] About Viewer->updateTraversal()

2016-12-27 Thread Robert Osfield
HI Rambabu, Your post is pretty meaningless so far, essential it's a vague something's wrong, somewhere vaguely related to update traversal possibly. Without further information there is nothing others can comment. Repeating the same completely vague information won't change this, you have to

Re: [osg-users] Material Properties to Change the Normal Intensity

2016-12-27 Thread Sebastian Messerschmidt
Am 26.12.2016 um 23:56 schrieb Rômulo Cerqueira: Hi Sebastian, Are you planning on using the bump-maps alpha channel, or which alpha do you plan to use. I wanna to pass a reflectance value to be multiplied by the normal map (normNormal in fragment shader) to simulate real situations.

Re: [osg-users] Check if sampler2D is valid in fragment shader

2016-12-27 Thread Sebastian Messerschmidt
Hi Rômulo, Hi, is there a way to check if a texture (as uniform sampler2D) is valid in fragment shader? There is no direct way. If you need shaders with and without texturing you should bind different programs to the affected geometries. Also OSG has the pragmatic-shadercomposition which

Re: [osg-users] About Viewer->updateTraversal()

2016-12-27 Thread Rambabu Repaka
Hi,Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output means output becomes strucked. How can i eliminate this ? ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69774#69774

[osg-users] About Viewer->updateTraversal()

2016-12-27 Thread Rambabu Repaka
Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output means output becomes strucked. ... Thank you! Cheers, Rambabu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69773#69773