HI Rambabu,
Your post is pretty meaningless so far, essential it's a vague
something's wrong, somewhere vaguely related to update traversal
possibly. Without further information there is nothing others can
comment. Repeating the same completely vague information won't change
this, you have to
Am 26.12.2016 um 23:56 schrieb Rômulo Cerqueira:
Hi Sebastian,
Are you planning on using the bump-maps alpha channel, or which alpha do you
plan to use.
I wanna to pass a reflectance value to be multiplied by the normal map (normNormal in
fragment shader) to simulate real situations.
Hi Rômulo,
Hi,
is there a way to check if a texture (as uniform sampler2D) is valid in
fragment shader?
There is no direct way. If you need shaders with and without texturing
you should bind different programs to the affected geometries.
Also OSG has the pragmatic-shadercomposition which
Hi,Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output
means output becomes strucked. How can i eliminate this ?
...
Thank you!
Cheers,
Rambabu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69774#69774
Hi,Iam using osg 3.5.1 version Viewer->updatetraversal() blocking the output
means output becomes strucked.
...
Thank you!
Cheers,
Rambabu
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69773#69773
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