Hi,
All, I am wondering if anyone else is having the same issues as me with OSX.
When I build the current OSG (as of Dec. 23rd) I cannot get any of the examples
or anything to run. On the latest 3.4 build it works great... on the current
build it works great on my Windows machine. Only on my
Yup that's what I found I had to do . I created a fragment shader and did the
basic lighting. I assume I could do that in the vertex shader as well.
Thanks for confirming.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69809#69809
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Hi all,
I have just optimized a human model that had around 150 individual
GL_LINE_STRIP drawables by adjoining these. This requires doubling the last
vertex of a strip and the first vertex of the next strip which is to be
appended, generating a couple of degenerate triangles.
The model still ren
Hi guys,
Any luck on finding out what is causing this error? I am also getting it out
on my 2016 MacBook Pro running OSX Sierra when compiling the latest Dec. 23rd
commit. No problem on my Windows machine. I also tried compiling on my 2013
MacBook Air with the same results and errors. I did
Привет, Денис.
GLUT в OpenSceneGraph так никто не использует. Если он тебе действительно
нужен, смотри пример examples/osgviewerGLUT.
Удачи!
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69806#69806
_
Does your vertex shader code perform any lighting calculations?
I remember that in my instancing vertex shader code I had to explicitly
perform required lighting calculations for ambient, diffuse, specular
components (the usual Blinn-Phong lighting equations) and set the vertex
colors accordingly.
Hi,
I still do not understand. I'm just getting started with OSG and therefore me
a lot of things about escapes. I keep showing either no GUI. My wrapper MyGUI
is osgRecipies. Here is my code of the main features:
Code:
int main( int argc, char **argv )
{
glutInit(&argc, argv);
osg:
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