Re: [osg-users] updating the webpages

2017-01-18 Thread Paul McIntosh
Thanks - now registered. Cheers, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69998#69998 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Mip Maps

2017-01-18 Thread David Heitbrink
I having an issue with rendering models with mip maps, when I render my scene I get some strange aliasing on text in the texture. I am mostly using DDS files, some texture have mip maps, some do not. If they do not have a mip map defined I am setting: texture->allocateMipmapLevels(); So to

Re: [osg-users] updating the webpages

2017-01-18 Thread Robert Osfield
Hi Paul, > Just wondering what the protocol is for updating the webpages? Do you give > out a login or do we just post it here? The easiest way to edit the website would be to create a login on openscenegraph.org, let us know your details and Jordi Torres or I can give your editing permission,

Re: [osg-users] Geometry in world coordinates but with same screen size - how to do?

2017-01-18 Thread Roko Talk
Hey Robert, I checked out the whole example (as I did before my first post), but sadly none of them does what I would like to have, something staying at specific world coordinates but keeping it screen size when I zoom. Do I have to combine some parts of the example? Or am I just to unable to

Re: [osg-users] Geometry in world coordinates but with same screen size - how to do?

2017-01-18 Thread Robert Osfield
On 18 January 2017 at 14:49, Roko Talk wrote: > Hi Robert, > > Many thanks for the fast reply! > > Do I understand correctly that the example contains exactly the case I'm > looking for? Or just something close to what I'm looking for? The example doesn't do *exactly*

Re: [osg-users] Geometry in world coordinates but with same screen size - how to do?

2017-01-18 Thread Roko Talk
Hi Robert, Many thanks for the fast reply! Do I understand correctly that the example contains exactly the case I'm looking for? Or just something close to what I'm looking for? And I have no idea what to do with you FYI ^^' - I assume it is relevant to my problem, but do you mind to explain

Re: [osg-users] [vpb] Problem building .dae format file using vpb

2017-01-18 Thread Vinoth Rajendran
Hi robert osfield, Thanks for clearing the issue. Cheers, Vinoth R -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69992#69992 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] Problem building .dae format file using vpb

2017-01-18 Thread Robert Osfield
Hi Vinoth, I have never attempted to write out .dae files from VirtualPlanetBuilder, it was never designed with this in mind either. The role of VitualPlanetBuilder is to build paged databases for in OpenSceneGraph native formats for OpenSceneGrph applications. It's all about high performance

Re: [osg-users] [vpb] Problem building .dae format file using vpb

2017-01-18 Thread Vinoth Rajendran
Hi Voerman, I tried your suggestion, still the same problem Is it that the problem might be with collada plugin which i have built ?? Thank you! Cheers, Vinoth R -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69990#69990

Re: [osg-users] [vpb] Problem building .dae format file using vpb

2017-01-18 Thread Voerman, L.
Hi Vinoth, try osgdem --LOD instead of --terrain, I think the collada writer has no support for writing terrain tiles. Regards, Laurens. On Wed, Jan 18, 2017 at 1:05 PM, Vinoth Rajendran < vinothrajendran4...@gmail.com> wrote: > Hi, > I can load and view terrains generated using vpb in

[osg-users] [vpb] Problem building .dae format file using vpb

2017-01-18 Thread Vinoth Rajendran
Hi, I can load and view terrains generated using vpb in .ive/.osg formats in my project. Now i tried building the same terrain using vpb in .dae format, but not able to view the terrrain... I have no idea where i went wrong, please guide me. I have attached snapshot of the osgdem

Re: [osg-users] Geometry in world coordinates but with same screen size - how to do?

2017-01-18 Thread Robert Osfield
Hi Roko, Have a look at the osgautotransform example as this is both a unit test and means of illustrating how to use it. FYI, the coordinates of the subgraph of the AutoTransform are scaled to screen coords, so a subgraph of 10 units across will be scaled to 10 pixels on screen. Robert. On 18

[osg-users] Geometry in world coordinates but with same screen size - how to do?

2017-01-18 Thread Roko Talk
Hi guys, I'm now trying desperately for hours now and not able to achieve the following. : ( I have a geometry, a 2D cross mark (everything is 2D), and I would like it to stick at specific world coordinates and in addition have always the same screen size, no matter what the zoom level is. I