Thanks - now registered.
Cheers,
Paul
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I having an issue with rendering models with mip maps, when I render my scene I
get some strange aliasing on text in the texture.
I am mostly using DDS files, some texture have mip maps, some do not. If they
do not have a mip map defined I am setting:
texture->allocateMipmapLevels();
So to
Hi Paul,
> Just wondering what the protocol is for updating the webpages? Do you give
> out a login or do we just post it here?
The easiest way to edit the website would be to create a login on
openscenegraph.org, let us know your details and Jordi Torres or I can
give your editing permission,
Hey Robert,
I checked out the whole example (as I did before my first post), but sadly none
of them does what I would like to have, something staying at specific world
coordinates but keeping it screen size when I zoom.
Do I have to combine some parts of the example? Or am I just to unable to
On 18 January 2017 at 14:49, Roko Talk wrote:
> Hi Robert,
>
> Many thanks for the fast reply!
>
> Do I understand correctly that the example contains exactly the case I'm
> looking for? Or just something close to what I'm looking for?
The example doesn't do *exactly*
Hi Robert,
Many thanks for the fast reply!
Do I understand correctly that the example contains exactly the case I'm
looking for? Or just something close to what I'm looking for?
And I have no idea what to do with you FYI ^^' - I assume it is relevant to my
problem, but do you mind to explain
Hi robert osfield,
Thanks for clearing the issue.
Cheers,
Vinoth R
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Hi Vinoth,
I have never attempted to write out .dae files from
VirtualPlanetBuilder, it was never designed with this in mind either.
The role of VitualPlanetBuilder is to build paged databases for in
OpenSceneGraph native formats for OpenSceneGrph applications. It's
all about high performance
Hi Voerman,
I tried your suggestion, still the same problem
Is it that the problem might be with collada plugin which i have built ??
Thank you!
Cheers,
Vinoth R
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Hi Vinoth,
try osgdem --LOD instead of --terrain, I think the collada writer has no
support for writing terrain tiles.
Regards, Laurens.
On Wed, Jan 18, 2017 at 1:05 PM, Vinoth Rajendran <
vinothrajendran4...@gmail.com> wrote:
> Hi,
> I can load and view terrains generated using vpb in
Hi,
I can load and view terrains generated using vpb in .ive/.osg formats in
my project. Now i tried building the same terrain using vpb in .dae format, but
not able to view the terrrain... I have no idea where i went wrong, please
guide me.
I have attached snapshot of the osgdem
Hi Roko,
Have a look at the osgautotransform example as this is both a unit
test and means of illustrating how to use it.
FYI, the coordinates of the subgraph of the AutoTransform are scaled
to screen coords, so a subgraph of 10 units across will be scaled to
10 pixels on screen.
Robert.
On 18
Hi guys,
I'm now trying desperately for hours now and not able to achieve the following.
: (
I have a geometry, a 2D cross mark (everything is 2D), and I would like it to
stick at specific world coordinates and in addition have always the same screen
size, no matter what the zoom level is. I
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