Hi Remo, As a first step to resolving the osgText issues with VAO I have created a text_refactor branch off OSG master.
All I have done so far is add the ability of osgText::TextBase to have NodeList _children that it traverses automatically, this _children list is intended for the Text and Text3D classes to populate with standard scene graph elements such as osg::Geometry/osg::StateSet to render the text in conventional ways rather the the custom render code that these classes currently have. The next step will be to adapt osgText::Text to create the appropriate subgraph to render the text and add this into the _children list. osgText::Text is not a straight forward class so I expect we'll need to slow fill in all the functionality bit by bit. I welcome efforts from the community in this effort. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org