I am trying to get shadows to work. Alas, the example code in
examples/osgshadow run with no arguments only produces a blue background
and black geometry.I'm running on Windows 10 and I have 2 different
machines, one with Intel HD 5500 graphics and one with a GTX770. A
number of the other
Hi, Julien.
Yes, the box filtering implemented here(3x3).
I had no purpose to add tessellation, or something like that.
My example - it's just a terrain generation. In future, perhaps, i may add
tessellation.
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Hi
I followed the link in your sources on gamedev archives
Have you implemented the bo filtering too?
This kind of approach seams a bit old to me (2004) and It has been quite a
while since I used VPB but perhaps box filtering could be an interesting
feature (if it'not already there).
There are
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Hi Robert, Julien,
it is my bad :( .. Again, and I apologize for the noise.
I studied the code, understood it, and it is just perfect and works great.
The story is that in the system setup there is a HOT Server (with a copy of
the database) and IG channels (with their own copy of the databases).
Hi, Robert.
osgTerrainGenerator creates terrain from heightmap and creates
the specified quantity of LODs(simplified VPB).
Of course, you can use it as a part of OSG.
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Hi Nickolai,
Could you provide some explanation of what you osgTerrainGeneration does?
How do you intend others to use this example? Are you publishing as
open source?
Robert.
On 18 February 2017 at 19:08, Nickolai Medvedev wrote:
> Hi, community!
>
> Finally, i did it. osgTerrainGenerator is
On 18 February 2017 at 21:57, Evan Tsai wrote:
> Can you point me to more detailed documentation about the definition of these
> two parameters, packing and rowLength?
The parameters all related to OpenGL functions that define the packing
of the source image, packing and rowlength parameters are
On 18 February 2017 at 21:25, Trajce Nikolov NICK
wrote:
> yes ...
>
> Now, digging into the bits of the IntersectionVisitor::apply(osg::Transform&
> transform) I am seeing it it keeps a stack of the ModelMatrices and they are
> correct, as the visitor traverse the scene it premult the matrices fr
On 18 February 2017 at 18:49, Johny Canes wrote:
> If you are so above the gripes of a newbie then why do the vets flock to
> flame this thread. I am not the firestarter, I have apparently hit a nerve of
> the elite here.
What hits a nerve is that fact you are rude, it's you that are
embodying
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